Difference between revisions of "Access"
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(John_doe, typos.) |
Praetorian (talk | contribs) (Move mobygames link for Noctropolis to its own page) |
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* Implement proper sound queuing | * Implement proper sound queuing | ||
* Add more titles | * Add more titles | ||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 21:28, 15 March 2022
access | ||
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Engine developer | dreammaster, strangerke, John_doe | |
Companies that used it | Access Software, Flashpoint Productions, Vicarious Visions | |
Games that use it | Martian Memorandum, Amazon: Guardians of Eden, Noctropolis, Synnergist | |
Date added to ScummVM | 2014-12-19 | |
First release containing it | 1.8.0 |
The Access engine was used by Access Software for several of their earlier games, as well as sold on for use in several other games from other companies.
Games supported
Other games using this engine
- Countdown
- Martian Memorandum
- Noctropolis
- Synnergist
- Under a Killing Moon
TODO
- Add a player for the music format used by AGoE demo
- Implement proper sound queuing
- Add more titles