Difference between revisions of "Nick of Time"
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release=1996 (unreleased)| | release=1996 (unreleased)| | ||
alternateNames=NoT| | alternateNames=NoT| | ||
publisher= | publisher= -| | ||
developer=[[The | developer=[[The Dreamers Guild]]| | ||
platforms=DOS| | platforms=DOS| | ||
engine= | engine=[[SAGA]]| | ||
support=Not supported. Game | support=Not supported. Game was never released. | ||
}} | }} | ||
'''Nick of Time''' was the fourth game to use The | '''Nick of Time''' was the fourth game to use The Dreamers Guild's [[SAGA]] engine. Very little is known about this game. What little is known is collected here from various publically accessible places. Nick of Time was to be a historical educational interactive science fantasy adventure game, developed using Metrowerks CodeWarrior and Microsoft Visual C++. Dreamers Guild started to develop it shortly after the release of [[I Have No Mouth, and I Must Scream]], but as a result of Dreamers Guild going out of business, it was cancelled at the point when it was almost completed. It was never released to the public. | ||
==External links== | ==External links== | ||
[http://en.wikipedia.org/wiki/Nick_of_Time_%28computer_game%29 Wikipedia on Nick of Time] | [http://en.wikipedia.org/wiki/Nick_of_Time_%28computer_game%29 Wikipedia article on Nick of Time] | ||
[[Category:Games]] | [[Category:Games]] |
Revision as of 01:41, 10 July 2006
Nick of Time | ||
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No Screenshot Available | ||
First release | 1996 (unreleased) | |
Also known as | NoT | |
Developed by | The Dreamers Guild | |
Published by | - | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | SAGA | |
Support | Not supported. Game was never released. | |
Available for Purchase |
No |
Nick of Time was the fourth game to use The Dreamers Guild's SAGA engine. Very little is known about this game. What little is known is collected here from various publically accessible places. Nick of Time was to be a historical educational interactive science fantasy adventure game, developed using Metrowerks CodeWarrior and Microsoft Visual C++. Dreamers Guild started to develop it shortly after the release of I Have No Mouth, and I Must Scream, but as a result of Dreamers Guild going out of business, it was cancelled at the point when it was almost completed. It was never released to the public.