Difference between revisions of "Access"
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(link Under a Killing Moon) |
(add Tex Murphy 3 to infobox) |
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|developer=[[User:Dreammaster|dreammaster]], [[User:Strangerke|strangerke]], [[User:John_doe|John_doe]] | |developer=[[User:Dreammaster|dreammaster]], [[User:Strangerke|strangerke]], [[User:John_doe|John_doe]] | ||
|companies=[[Access Software]],<br />[[Flashpoint Productions]],<br />[[Vicarious Visions]] | |companies=[[Access Software]],<br />[[Flashpoint Productions]],<br />[[Vicarious Visions]] | ||
|usedBy=[[Martian Memorandum]],<br />[[Amazon: Guardians of Eden]],<br />[[Noctropolis]],<br />[[Synnergist]] | |usedBy=[[Martian Memorandum]],<br />[[Amazon: Guardians of Eden]],<br />[[Noctropolis]],<br />[[Synnergist]],<br />[[Under a Killing Moon]] | ||
|dateAdded=Dec 19, 2014 | |dateAdded=Dec 19, 2014 | ||
|release=1.8.0 | |release=1.8.0 |
Latest revision as of 06:41, 22 April 2024
access | ||
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Engine developer | dreammaster, strangerke, John_doe | |
Companies that used it | Access Software, Flashpoint Productions, Vicarious Visions | |
Games that use it | Martian Memorandum, Amazon: Guardians of Eden, Noctropolis, Synnergist, Under a Killing Moon | |
Date added to ScummVM | 2014-12-19 | |
First release containing it | 1.8.0 |
The Access engine was used by Access Software for several of their earlier games, as well as sold on for use in several other games from other companies.
Games supported
Other games using this engine
TODO
- Add a player for the music format used by AGoE demo
- Implement proper sound queuing
- Add more titles