Difference between revisions of "Castle Master"
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We are working to support other Castle Master releases in other platforms. [[Castle_Master/Demos| Some demos are also supported]], following [[Castle_Master/Demos| the corresponding instructions]]. We collected all the [https://downloads.scummvm.org/frs/demos/freescape/ supported Freescape demos], in case you want to test them. If you find an unsupported demo, please [https://bugs.scummvm.org/ open an issue] or [https://www.scummvm.org/contact/ contact us]. | We are working to support other Castle Master releases in other platforms. [[Castle_Master/Demos| Some demos are also supported]], following [[Castle_Master/Demos| the corresponding instructions]]. We collected all the [https://downloads.scummvm.org/frs/demos/freescape/ supported Freescape demos], in case you want to test them. If you find an unsupported demo, please [https://bugs.scummvm.org/ open an issue] or [https://www.scummvm.org/contact/ contact us]. | ||
==Bugs== | |||
This is an incomplete list of bugs in the original implementation, indicating if the bug is already fixed (<span style="color:green;">✓</span>) or not fixed (<span style="color:red;">✗</span>) in ScummVM: | |||
<span style="color:red;">✗</span> Once the character is selected (prince or princess), it cannot be changed (ZX Spectrum only): | |||
1. Start a new game | |||
2. Select one character | |||
3. End game | |||
4. The game will start without allowing you to change the character | |||
==Guides and Walkthroughs== | ==Guides and Walkthroughs== |
Revision as of 08:16, 21 July 2024
Castle Master | ||
---|---|---|
No Screenshot Available | ||
First release | 1990 | |
Also known as | N/A | |
Developed by | Incentive Software | |
Published by | Domark Limited, The Hit Squad | |
Distributed by | Incentive Software, Ubisoft France SAS, Domark Limited | |
Platforms | DOS, Amiga, AtariST, Commodore64, ZX Spectrum, AmstradCPC | |
Resolution | 320x200, 16 colors (DOS, EGA) | |
Engine | Freescape | |
Support | Since ScummVM X.X.0 | |
Available for Purchase |
No |
Castle Master is an action/adventure game featuring scaling and rotating polygon graphics. The game requires the player, through a first person view, to explore Castle Eternity in order to save their twin. There are riddles on many of the castle walls, which give gameplay hints. There are also keys and pentacles hidden in various locations for the player to collect.
Installation
For more information on how ScummVM uses game data files, see the user documentation.
Castle Master was released in a number of platforms over the years. Depending on release you have, you need to extract and/or copy different files.
DOS releases
For the DOS release, copy the following files:
- castle.exe
- cm*
So far, only EGA rendering mode are supported so far.
Other releases and demos
We are working to support other Castle Master releases in other platforms. Some demos are also supported, following the corresponding instructions. We collected all the supported Freescape demos, in case you want to test them. If you find an unsupported demo, please open an issue or contact us.
Bugs
This is an incomplete list of bugs in the original implementation, indicating if the bug is already fixed (✓) or not fixed (✗) in ScummVM:
✗ Once the character is selected (prince or princess), it cannot be changed (ZX Spectrum only):
1. Start a new game
2. Select one character
3. End game
4. The game will start without allowing you to change the character
Guides and Walkthroughs
Castle Master is not exactly the same in different platforms. While the areas are the same, they feature puzzles with different solutions. We compile a list of walkthroughs for different platforms: