|No Screenshot Available|
|Also known as||N/A|
|Developed by||Incentive Software|
|Published by||Domark Limited, The Hit Squad|
|Distributed by||Incentive Software, Ubisoft France SAS, |
|Platforms||DOS, Amiga, AtariST, |
Commodore64, ZX Spectrum,
|Resolution||320x200, 16 colors (DOS, EGA)|
|Support||Since ScummVM X.X.0|
Castle Master is an action/adventure game featuring scaling and rotating polygon graphics. The game requires the player, through a first person view, to explore Castle Eternity in order to save their twin. There are riddles on many of the castle walls, which give gameplay hints. There are also keys and pentacles hidden in various locations for the player to collect.
For more information on how ScummVM uses game data files, see the user documentation.
Castle Master was released in a number of platforms over the years. Depending on release you have, you need to extract and/or copy different files.
For the DOS release, copy the following files:
So far, only EGA rendering mode are supported so far.
Other releases and demos
We are working to support other Castle Master releases in other platforms. Some demos are also supported, following the corresponding instructions. We collected all the supported Freescape demos, in case you want to test them. If you find an unsupported demo, please open an issue or contact us.
Guides and Walkthroughs
Castle Master is not exactly the same in different platforms. While the areas are the same, they feature puzzles with different solutions. We compile a list of walkthroughs for different platforms: