Compiling ScummVM
Revision as of 19:09, 24 July 2022 by Ccawley2011 (talk | contribs)
Language: | English • Deutsch |
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ScummVM is written in C++ and has been ported to several different Platforms. Compilation of ScummVM is a bit different for each platform, so instructions have been included for the official platforms that ScummVM can be compiled for.
C++11 Readiness assessment.
Current Officially Supported Platforms
Platform | Compiling instructions |
---|---|
Windows | Visual Studio (MSVC), MinGW, MSYS2/MinGW-w64 instructions (see also MXE Crosscompiling instructions) |
Linux/FreeBSD | GCC instructions |
AmigaOS4 | AmigaOS4 instructions |
Sega Dreamcast | Dreamcast instructions |
Sony PlayStation Vita | PlayStation Vita instructions |
Sony PlayStation 3 | PlayStation 3 instructions |
Sony PlayStation Portable | PlayStation Portable instructions |
macOS | macOS instructions (see also Mac OS X Crosscompiling and Mac OS X 10.2.8 instructions) |
Apple iOS | iOS instructions |
Atari/FreeMiNT | Atari/FreeMiNT |
BeOS/ZETA/Haiku | BeOS/ZETA/Haiku instructions |
Google Android | Android instructions |
Maemo | Maemo instructions |
RaspberryPi | Raspberry Pi instructions |
Nintendo Switch | Switch instructions |
Nintendo Wii and Gamecube | Wii and Gamecube instructions |
Nintendo DS | Nintendo DS instructions |
Instructions are also available for building using the official Docker images. See Compiling ScummVM/Docker for more details.
Outdated Officially Supported Platforms
Platform | Compiling instructions |
---|---|
Google Android | Android-SDL instructions |
Symbian | Symbian instructions |
Windows CE/Mobile | Windows CE instructions |
Sony PlayStation 2 | PlayStation 2 instructions |
HP webOS | WebOS instructions |
Bada/Tizen | Bada/Tizen instructions |
If you have instructions for compiling a port of ScummVM that is not mentioned here, feel free to contact us!