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- ...ute games]]. Those tables may be useful for building keymappings for those games. It also contains information on secrets, debug keys and interesting unreac Those controls are processed at all games scripts, except for [[Escape From The Mansion]].88 KB (11,821 words) - 23:20, 10 October 2020
- name=The Pink Panther: Hokus Pokus Pink| image=https://www.scummvm.org/data/screenshots/pink/pokus/pokus_win_en_1_2.jpg|1 KB (141 words) - 13:13, 29 August 2024
- Several games received translated titles for international release; this page attempts to == LucasArts games==13 KB (1,458 words) - 14:47, 23 May 2023
- name=The Pink Panther: Passport to Peril| image=https://www.scummvm.org/data/screenshots/pink/peril/peril_win_en_1_3.jpg|1 KB (149 words) - 13:13, 29 August 2024
- name=Pink| ...sedBy=[[Pink Panther: Passport to Peril]]<br />[[Pink Panther: Hokus Pokus Pink]]|983 bytes (128 words) - 14:39, 29 August 2024
- Since some games feature DLLs that need to be re-implemented, games will need to be targeted on a case-by-case, feature-by-feature basis, this252 KB (34,395 words) - 21:18, 31 October 2024
- ! width=100|Engine !! Games Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br />35 KB (4,439 words) - 09:25, 25 October 2024
- == Pink Panther Engine == ;<u>Code:</u>: [https://github.com/whiterandrek/scummvm/tree/pink?author=whiterandrek Work in Progress]3 KB (447 words) - 20:33, 23 February 2020
- This is the list of games that use RTL writing systems (Right-to-left) |pink:peril13 KB (1,380 words) - 14:12, 24 August 2024
- ...n since they have changes in their engine, but test runs for any supported games not in the list are welcome. If you have tested any of these games, please report your finding in the still-to-be-written forum thread, and we4 KB (698 words) - 18:01, 9 February 2023
- ...veloped for Windows OS in years 2003-2013. WME 1.x supports both 2D and 3D games. ...dified to be easily portable to other platforms. WME Lite only supports 2D games.9 KB (1,168 words) - 23:11, 16 July 2020
- ...ements the Glk API. Under it sits a number of sub-engines, each supporting games from different companies and/or a category of text adventures. ! width=100|Status !! Games75 KB (10,528 words) - 22:22, 19 September 2024
- name=The Colour Pink| '''The Colour Pink''' is a text adventure by [[Robert Street]]500 bytes (61 words) - 16:31, 24 January 2024
- ...''[[Pink Panther: Passport to Peril]]'' and ''[[Pink Panther: Hokus Pokus Pink]]''.196 bytes (29 words) - 07:54, 7 July 2020
- ...contains both playable and non-interactive demos for Oscar the Balloonist games|| |Pink Gear||Win/Mac||adventure||5.0.1Jr25||51 KB (6,659 words) - 12:43, 25 August 2024
- They published the adventure games ''[[Pink Panther: Hokus Pokus Pink]]'', ''[[Private_Eye_(1996)|Private Eye]]'', and ''[[Marvel Comics Spider-M454 bytes (65 words) - 07:54, 8 May 2022
- ...te/Games|Wintermute Games]] for a list of the current state of the various games. * Screenshots are missing for most of games9 KB (1,284 words) - 01:16, 18 June 2021
- == Games to test == ...software. We, developers are just unable physically to test these piles of games. Moreover by some coincidence we prefer to hack C++ more than playing. So y12 KB (1,745 words) - 14:39, 18 May 2007
- 0x12 (1.8 games?) todo: 3.7 games (talkie), Amiga, FM Towns2 KB (329 words) - 21:17, 5 January 2007
- ...ing the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement worka * Custom 256-color palette support for fan games using [[AGI/Specifications/Fan_Made_Extensions#AGI256|AGI256]] or [[AGI/Spe3 KB (491 words) - 07:50, 3 August 2017