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Platforms/Overview

< Platforms
Revision as of 15:36, 14 September 2009 by Jvprat (talk | contribs) (Make the features table sortable)

This page gives a summary of ScummVM core features implemented by each Platform port.

Supported Engines by Platform

Platform AGI AGOS Cine Drascula Gob Groovie Kyra Lure Parallaction Queen SAGA SCUMM Sword1 Sword2 Sky Touche Tucker CruisE Igor M4 MADE Tinsel
Linux Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Mac OS X Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Windows Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Windows CE Yes Yes Yes Yes Yes Yes (*) Yes Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes (*) Yes Yes (*) Yes ? ? ? ? Yes (*)
SymbianOS Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes (*) Yes (*) Yes(*) Yes Yes (*) Yes Yes (*) Yes Yes Yes Yes
AmigaOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
MorphOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
BeOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
RISC OS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Dreamcast ? Yes ? ? ? ? ? ? ? Yes Yes ? ? Yes ? ? ? ? ? ? ? ?
GP2X Yes Yes Yes ? Yes ? Yes ? Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes Yes (*) ? ? ? ? ? ?
GP2XWiz ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
GP32 ? ? ? ? ? ? ? ? ? ? ? Yes (*) ? ? ? ? ? ? ? ? ? ?
PalmOS Yes Yes Yes ? Yes ? Yes No Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes Yes (*) ? No ? ? ? ?
PlayStation Portable ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
PlayStation 2 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Nintendo DS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Familiar ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
iPhone ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.

Features supported by Platform

Platform FLAC audio MP3 audio
(via mad)
Ogg Vorbis audio
(via Tremor/[http://vorbis.com/ Ogg Vorbis)
Compressed savegames, DXA videos
(via zlib)
Plugins support Based on SDL
UNIX / Linux Yes Yes Yes (Vorbis) Yes Yes Yes
Mac OS X Yes Yes Yes (Vorbis) Yes Yes Yes
Windows Yes Yes Yes (Vorbis) Yes Yes (built with MINGW) Yes
Windows CE Yes (1.1.0) Yes (0.14.2b) Yes (Tremor, 20061029) Yes (1.2.1) Yes Yes (1.2.6 + Custom)
SymbianOS No Yes Yes (Tremor) Yes No Yes (1.2.13 + Custom)
AmigaOS ? ? ? ? ? ?
MorphOS ? ? ? ? ? ?
BeOS ? ? ? ? ? ?
RISC OS ? ? ? ? ? ?
Dreamcast No Yes No Yes (1.2.3) Yes No
GP2X No Yes Yes (Tremor) Yes (1.2.3) ? Yes (1.2.9 + Custom)
GP2XWiz No Yes Yes (Tremor) ? ? Yes (1.2.9 + Custom)
GP32 No No Yes (Tremor) Yes (Custom MiniZ) ? No
PalmOS No Yes Yes (Tremor) Yes ? No
PlayStation Portable ? ? ? ? ? ?
Nintendo DS ? ? ? ? ? ?
Familiar ? ? ? ? ? ?
iPhone ? ? ? ? ? ?