Platforms/Overview
This page gives a summary of ScummVM core features implemented by each Platform port.
Supported Engines by Platform
Platform | AGI | AGOS | Cine | Drascula | Gob | Groovie | Kyra | Lure | Parallaction | Queen | SAGA | SCUMM | Sword1 | Sword2 | Sky | Touche | Tucker | CruisE | Igor | M4 | MADE | Tinsel | SCI | Teen |
Linux | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ||
Mac OS X | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ||
Windows | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ||
Windows CE | Yes | Yes | Yes | Yes | Yes | Yes (*) | Yes | Yes | Yes | Yes | Yes (*) | Yes (*) | Yes (*) | Yes (*) | Yes | Yes (*) | Yes | ? | ? | ? | ? | Yes (*) | ||
MorphOS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ||
RISC OS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ||
GP2X | Yes | Yes | Yes | ? | Yes | ? | Yes | ? | Yes | Yes | Yes | Yes (*) | Yes (*) | Yes (*) | Yes | Yes (*) | ? | ? | ? | ? | ? | ? | ||
GP2XWiz | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ||
GP32 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Yes (*) | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ||
PalmOS | Yes | Yes | Yes | ? | Yes | ? | Yes | No | Yes | Yes | Yes | Yes (*) | Yes (*) | Yes (*) | Yes | Yes (*) | ? | No | ? | ? | ? | ? | ||
Familiar | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
Features supported by Platform
Platform | FLAC audio | MP3 audio (via mad) |
Ogg Vorbis audio (via Tremor/[http://vorbis.com/ Ogg Vorbis) |
Compressed savegames, DXA videos (via zlib) |
Plugins support | Backend |
UNIX / Linux | Yes | Yes | Yes (Vorbis) | Yes | Yes | sdl |
Mac OS X | Yes | Yes | Yes (Vorbis) | Yes | Yes | sdl |
Windows | Yes | Yes | Yes (Vorbis) | Yes | Yes (built with MINGW) | sdl |
Windows CE | Yes (1.1.0) | Yes (0.14.2b) | Yes (Tremor, 20061029) | Yes (1.2.1) | Yes | wince + sdl (1.2.6) |
MorphOS | ? | ? | ? | ? | ? | ? |
RISC OS | ? | ? | ? | ? | ? | ? |
GP2X | No | Yes | Yes (Tremor) | Yes (1.2.3) | ? | gp2x + sdl (1.2.9) |
GP2XWiz | No | Yes | Yes (Tremor) | ? | ? | gp2xwiz + sdl (1.2.9) |
GP32 | No | No | Yes (Tremor) | Yes (Custom MiniZ) | ? | gp32 |
PalmOS | No | Yes | Yes (Tremor) | Yes | ? | PalmOS |
Familiar | ? | ? | ? | ? | ? | ? |