OpenQuest | ||
---|---|---|
First release | 2007 | |
Also known as | Open Quest | |
Developed by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jenni McMurray | |
Published by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jenni McMurray | |
Distributed by | AGS: Michael Sheail SCUMM: SCUMMC team Wintermute: Jenni McMurray | |
Platforms | Windows | |
Resolution | 320x240 256 colors (the AGS and Wintermute engines currently requires 32-bit color to be enabled) | |
Engine | AGS, SCUMM, Wintermute | |
Support | AGS: Supported since 2.5.0 Wintermute: Not officially supported. A WIP engine is available from our Git repository. SCUMM: Not officially supported. Binary key has been changed to match Day of the Tentacle for ScummVM detection | |
Available for Purchase |
Free from the developer's website (via Internet Archive) |
OpenQuest is an open source, two room adventure game that follows a two aliens who come to Earth in search of a stolen artifact.
It was originally created using Adventure Game Studio. Due to its open source nature, it has been converted to two other adventure game engines: SCUMM and Wintermute.
External links
- OpenQuest website (archived)