Open main menu

Glossary

Revision as of 22:31, 23 May 2006 by Fingolfin (talk | contribs) (More glossary improvements)
BASS
Beneath a Steel Sky, an adventure game
BS
Broken Sword, a series of adventure games developed by Revolution Software
COMI
The Curse of Monkey Island, the third installment of the famous Monkey Island series
DOTT
Day of the Tentacle, a SCUMM adventure game
FM-TOWNS
The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by Jim Leiterman
FOA
Fate of Atlantis, also knows as Indiana Jones 4, a SCUMM adventure game
FOTAQ
Flight of the Amazon Queen, an adventure game
FT
Full Throttle, a SCUMM adventure game
HE
Humongous Entertainment
IHNM
I Have No Mouth and I Must Scream, a game based on the SAGA engine
iMUSE
Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
INSANE
INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
ITE
Inherit The Earth, a game based on the SAGA engine
LEC
LucasArts Entertainment Company
MI
Monkey Island, a series of SCUMM adventure games
MM
Maniac Mansion, a SCUMM adventure game
MT-32
The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom taylored for this device
SAGA
Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by "The Wyrmkeep Entertainment Co."
SCUMM
Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventure.
SMUSH
TODO
SPUTM
SCUMM Presentation Utility (properly abbreviated as SPU(tm) with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.