Grim Fandango | ||
---|---|---|
First release | 1998 | |
Also known as | N/A | |
Developed by | LucasArts | |
Published by | LucasArts | |
Distributed by | Activision | |
Platforms | Windows | |
Resolution | 640x480, 256 colors | |
Engine | GrimE | |
Support | Since ScummVM 2.5.0 | |
Available for Purchase |
No |
Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Engine), which was based upon the Lua open-source scripting language. The game follows Manny Calavera, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercedes (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four-year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
You will need to copy the data files from your Grim Fandango CDs into one directory. Specifically, you'll need:
- All of the
LAB
files from both CDs. - A copy of the official Grim Fandango 1.01 update patch. The patch can be downloaded here
Current status in ScummVM
The ResidualVM GrimE engine is being merged into ScummVM.
In the stable builds of ResidualVM, Grim Fandango was completable and fully playable but there may still be some bugs and glitches.
There are also a few things that aren't implemented at all, or doesn't work right yet:
- Lighting not working properly
ScummVM will however also fix some bugs present in the original game. See Grim Fandango Original Bugs for a list.
Debug mode
Grim Fandango supports a special mode to ease testing and debug. See Grim Fandango Debug Mode for more information.