Platforms/Overview
This page gives a summary of ScummVM core features implemented by each Platform port.
Supported Engines by Platform
AGI | AGOS | Cine | Gob | Kyra | Parallaction | Queen | SAGA | SCUMM | Sword1 | Sword2 | Sky | Touche | CruisE | Lure | |
UNIX | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Linux | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Mac OS X | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Windows | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Windows CE | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (*) | Yes (*) | Yes (*) | Yes | Yes (*) | ? | ? |
SymbianOS | Yes | Yes | Yes | Yes | Yes | ? | Yes | Yes | Yes (*) | No | No | Yes | Yes (*) | Yes (*) | Yes (*) |
AmigaOS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
MorphOS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
BeOS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
RISC OS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Dreamcast | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
GP2X | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (*) | Yes (*) | Yes (*) | Yes | Yes (*) | ? | ? |
GP32 | ? | ? | ? | ? | ? | ? | ? | ? | Yes (*) | ? | ? | ? | ? | ? | ? |
PalmOS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
PlayStation Portable | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
PlayStation 2 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Nintendo DS | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Familiar | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x480 or 640x400 games not properly supported. 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
Assisting Libraries supported by Platform
FLAC | mad (for MP3 audio data) |
mpeg2dec (for MPEG2 videos) |
SDL | Tremor/Ogg Vorbis (for Ogg Vorbis audio data) |
zlib (for compressed savegames, DXA videos) | |
UNIX | ? | ? | ? | ? | ? | ? |
Linux | Yes | Yes | Yes | Yes | Yes (Vorbis) | Yes |
Mac OS X | Yes | Yes | Yes | Yes | Yes | Yes |
Windows | Yes | Yes | Yes | Yes | Yes (Vorbis) | Yes |
Windows CE | Yes (1.1.0) | Yes (0.14.2b) | Yes (0.4.0) | Yes (1.2.6 + Custom) | Yes (Tremor, 20061029) | Yes (1.2.1) |
SymbianOS | No | Yes | No | Yes (1.2.11 + Custom) | Yes (Tremor) | Yes |
AmigaOS | ? | ? | ? | ? | ? | ? |
MorphOS | ? | ? | ? | ? | ? | ? |
BeOS | ? | ? | ? | ? | ? | ? |
RISC OS | ? | ? | ? | ? | ? | ? |
Dreamcast | ? | ? | ? | ? | ? | ? |
GP2X | No | Yes | No | Yes (1.2.9 + Custom) | Yes (Tremor) | Yes (1.2.3) |
GP32 | No | No | No | No | Yes (Tremor) | Yes (Custom MiniZ) |
PalmOS | ? | ? | ? | ? | ? | ? |
PlayStation Portable | ? | ? | ? | ? | ? | ? |
PlayStation 2 | ? | ? | ? | ? | ? | ? |
Nintendo DS | ? | ? | ? | ? | ? | ? |
Familiar | ? | ? | ? | ? | ? | ? |