The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by Jim Leiterman.
FOA
Fate of Atlantis, also known as Indiana Jones 4, a SCUMM adventure game.
Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon. The patent can be found here.
INSANE
INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom-tailored for this device.
SAGA
Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to the version used for ITE were obtained by The Wyrmkeep Entertainment.
Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventures.
SCUMM Presentation Utility (properly abbreviated as SPU™ with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.