Platforms/Overview
This page gives a summary of the engines supported by each Platform port.
Supported Engines by Platform
- OpenDingux Beta
- KolibriOS
- Miyoo
- PlayStation Vita
- Raspberry Pi
- Nintendo 3DS
- Category:Outdated Ports
- Category:Unmaintained Platforms
- IOS
- MacOS
- Nintendo Switch
- RISC OS
- Android-SDL
- Haiku
- Bada
- PlayStation 3
- WebOS
- Dingux
- Caanoo
- OpenPandora
- Android
- SamsungTV
- LinuxMoto
- Nintendo 64
- GP2XWiz
- Nintendo GameCube
- Nintendo Wii
- Maemo
- OS/2
- Atari/FreeMiNT
- BeOS
- MorphOS
- AmigaOS
- Linux
- UNIX
- Familiar
- GP32
- GP2X
- Nintendo DS
- PlayStation Portable
- Windows CE
- PlayStation 2
- PalmOS
- Dreamcast
- SymbianOS
- Windows
Notes
- GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
- GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
- PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
- Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
- Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.