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* Check for the presence of all required data files in all games; or, as a somewhat less extensive measure, at least do this: For games which were shipped on multiple volumes (floppies, CDs), check for the presence of at least one file per volume. | * Check for the presence of all required data files in all games; or, as a somewhat less extensive measure, at least do this: For games which were shipped on multiple volumes (floppies, CDs), check for the presence of at least one file per volume. | ||
* Check for the presence of our external support files like kyra.dat, sky.cpt, etc., and also verify that they are up-to-date. For details, see [https://sourceforge.net/tracker/index.php?func=detail&aid=1520433&group_id=37116&atid=418823 FR #1520433] | * Check for the presence of our external support files like kyra.dat, sky.cpt, etc., and also verify that they are up-to-date. For details, see [https://sourceforge.net/tracker/index.php?func=detail&aid=1520433&group_id=37116&atid=418823 FR #1520433] | ||
=== OSystem === | === OSystem === | ||
* get to rid of the evil global gBitFormat! | * get to rid of the evil global gBitFormat! We are mostly there now, outside of the graphics/ directory only the WinCE port access it for a single scaler. Once this has been moved to graphics, we can make gBitFormat local and then finally replace it by using PixelFormats. | ||
=== Sound system === | === Sound system === |
edits