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Difference between revisions of "Gob/TODO"

109 bytes removed ,  14:43, 1 March 2007
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* Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
* Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
* Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown [http://sourceforge.net/tracker/?func=detail&aid=1622850&group_id=37116&atid=418820 (#1622850)]
* Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown [http://sourceforge.net/tracker/?func=detail&aid=1622850&group_id=37116&atid=418820 (#1622850)]
* Pathfinding b0rked in Bargon Attack
* Using the panel in the garage in Bargon Attack locks the actor, game therefore currently not completable
* Using the panel in the garage in Bargon Attack locks the actor, game therefore currently not completable


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=== Sound ===
=== Sound ===
* Wrong walking sound in Gobliins 2 (speaker) [http://sourceforge.net/tracker/?func=detail&aid=1621086&group_id=37116&atid=418820 (#1621086)]
* Wrong speaker sound when putting away items in Ween on some machines


=== Code/Style ===
=== Code/Style ===
114

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