Difference between revisions of "Gob/TODO"

Jump to navigation Jump to search
188 bytes added ,  11:39, 2 March 2007
Update
(Update)
(Update)
Line 8: Line 8:
=== Script bugs ===
=== Script bugs ===
* Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up
* Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up
* Graphical glitch when loading a save made on the Bargon bridge after transforming self in Bargon Attack (the original actor appears as well)


=== General ===
=== General ===
* Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
* Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently)
* Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown [http://sourceforge.net/tracker/?func=detail&aid=1622850&group_id=37116&atid=418820 (#1622850)]
* Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown [http://sourceforge.net/tracker/?func=detail&aid=1622850&group_id=37116&atid=418820 (#1622850)]
* Using the panel in the garage in Bargon Attack locks the actor, game therefore currently not completable
* In Bargon Attack, the "hot spot" of some pointers should be in the center
* Guard monster at first not drawn in the hot beach screen in Bargon Attack


=== Missing stuff ===
=== Missing stuff ===
114

edits

Navigation menu