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=== Script bugs === | === Script bugs === | ||
* Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up | * Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up | ||
* Graphical glitch when loading a save made on the Bargon bridge after transforming self in Bargon Attack (the original actor appears as well) | |||
=== General === | === General === | ||
* Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently) | * Mouse cursor sometimes shown when it shouldn't and vice versa (introduced when I changed it to use the CursorManager; my solution isn't all that great, apparently) | ||
* Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown [http://sourceforge.net/tracker/?func=detail&aid=1622850&group_id=37116&atid=418820 (#1622850)] | * Gobliins 2's interactive demo isn't working: The timing is off and the cursor often isn't shown [http://sourceforge.net/tracker/?func=detail&aid=1622850&group_id=37116&atid=418820 (#1622850)] | ||
* | * In Bargon Attack, the "hot spot" of some pointers should be in the center | ||
* Guard monster at first not drawn in the hot beach screen in Bargon Attack | |||
=== Missing stuff === | === Missing stuff === |
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