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  • As part of GSoC'20, there is new structure for plugins: detection code is now included in the main ex ..._OBJS</tt> from each of engine module files, regardless of which engine is being enabled or not.
    11 KB (1,735 words) - 18:43, 19 October 2020
  • * AGIWiki is back. It's being restored from remnants of an old HTML-dump and [https://archive.org archive * It's 2010s and there's still new games coming from AGI-front, [[AGIWiki/Ultimate AGI Fangame|Ult
    4 KB (621 words) - 16:14, 23 February 2022
  • ...six. Given that setting up these files properly could be error prone, not being able to detect missing files would be a problem. There is a Mac floppy version of HOYLE5 but currently not much is known about it.
    7 KB (1,119 words) - 16:15, 22 May 2022
  • |1123||BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control |4040||Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statu
    49 KB (7,325 words) - 21:08, 17 November 2022
  • * In the endgame when you first meet General Teal (scene 3400), there is a large ring around the room that you briefly appear behind when you fir ...eker's subtitles on-screen (over the COM) come up distorted, with the text being stretched vertically with blank lines. Strangerke has suggested that this m
    3 KB (550 words) - 09:55, 27 June 2023
  • Also, there are some efficency issues: If we search through the full list of file name ...bstResFileNameTable</code>, one quickly notices that almost all entries in there really map a gameid to either a full fixed file name (usually for mac versi
    14 KB (2,365 words) - 21:05, 8 April 2006
  • There are three different endings depending on how many jokes are collected. There are 22 jokes in total. It was originally developed in Flash. It is being converted to use the [[Wintermute]] engine during the "Coding for COVID" ch
    1 KB (197 words) - 19:28, 26 January 2024
  • There are two major problems with it: It does not honor the <tt>#pragma pack()</tt> directive and there is a store layout bug for packed structs.
    4 KB (731 words) - 13:53, 6 November 2007
  • ...line should start about 0.51 seconds into the track. As of ScummVM 2.6.0, there is a "Playback Adjust" slider in the game options that allows you to adjust While the support for this version isn't quite perfect, there are a number of things that may look like bugs but which actually aren't. T
    11 KB (1,797 words) - 12:14, 2 August 2024
  • ...dents achieved, two students failed. In their case, our mentors agree that there wasn't anything more we could do. Their involvement was minimal from the st ...Through a friendly atmosphere we hope to minimize the risk of any student being "afraid" to report problems they might have. On the other hand, we will mak
    12 KB (1,902 words) - 22:05, 10 March 2008
  • ...ons, kiosks and even a few television commercials.</p><p>The code name was being considered as the official name for the product. cubes. It was decided there was too much work to do in Trout once it
    23 KB (3,107 words) - 21:39, 23 August 2024
  • ...sier to use and more suited to your game. These are listed below, with AGS being probably the most popular and supported system with tools and a large devel There are two ways to do this with ScummVM:<br>
    6 KB (906 words) - 21:14, 22 April 2022
  • ...ter for uses like status-bar, intros, outros and credits for example where there is no interference from animated objects. With this command WinAGI is the IDE. The correct syntax being <code>print.at.v(vA,byte ROW,byte COLUMN,byte MAXWIDTH);</code>
    4 KB (630 words) - 15:15, 25 October 2018
  • * There was a re-release of Transylvania using the version 2 of the Comprehend engi ...entirely new version of the engine "Comprehend Plus". These games are not being targeted at this time.
    2 KB (308 words) - 19:09, 28 June 2023
  • ...en. An example is PSP and GP2X which have hardware scalers, and PS2 where there is a desire to implement a 3D virtual keyboard. ...each of these, so it is important to be able to pick some of them without being forced to use/implement the others.
    5 KB (733 words) - 19:06, 4 November 2008
  • ...ables are named by combining the prefix v with the number of the variable. There are 256 variables available in AGI, v0 to v255. The variables v0 to v26 hav
    1 KB (166 words) - 20:46, 10 April 2020
  • ...y people know about them, but in the future, there might be more. One game being written, xyzabcde2, uses user gestalts 0x1400 and 0x140C.
    3 KB (459 words) - 15:52, 17 April 2023
  • ...referred to as pointers. These come in several forms, depending on what is being pointed at. Unfortunately, there is no set V5 instruction encoding. In the general form, instructions take a
    7 KB (1,116 words) - 00:25, 1 March 2009
  • ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc ...y have experience with that. Moreover, in difficult situations in the past there was not just a single person feeling responsible for a particular student,
    16 KB (2,647 words) - 07:11, 28 March 2013
  • |BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control |Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statu
    14 KB (2,148 words) - 20:56, 3 July 2023

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