Difference between revisions of "AGIWiki/New room section"

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(Created page with "{{AGIWiki}} The '''new room section''' of a logic is a section of code that runs during the first interpreter cycle in a new [[AG...")
 
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Latest revision as of 13:49, 20 April 2013

AGIWiki


The new room section of a logic is a section of code that runs during the first interpreter cycle in a new room and does not run again unless the player leaves the room and re-enters it. This section is used to perform initialization of the variables, flags, objects, and other data used by the room - in other words, the new room section contains code that you would only want to run once in a room.

The new room section is controlled by the special flag f5 (or new_room, in the AGI Studio Template Game). This flag is set during the first cycle through a new room and is reset after that cycle has completed.

A typical new room section will contain code like the following:

<syntax type="C++">

 #define new_room f5
 #define room_no  v0
 #define ego      o0
 if (new_room)
 {
   /* new room section */
   load.pic(room_no);
   draw.pic(room_no);
   discard.pic(room_no);
   draw(ego);
   show.pic();
 }

</syntax>

See also