Difference between revisions of "AGIWiki/Roberta Williams"

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*[[AGIWiki/King's Quest III: To Heir Is Human|King's Quest III: To Heir Is Human]]
*[[AGIWiki/King's Quest III: To Heir Is Human|King's Quest III: To Heir Is Human]]
*[[AGIWiki/King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella]]
*[[AGIWiki/King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella]]
*King's Quest V: Absence Makes the Heart Go Yonder! (1990)
*King's Quest V: Absence Makes the Heart Go Yonder!
*King's Quest VI: Heir Today, Gone Tomorrow (1992)
*King's Quest VI: Heir Today, Gone Tomorrow
*King's Quest VII: The Princeless Bride (1994)
*King's Quest VII: The Princeless Bride
*King's Quest: Mask of Eternity
*King's Quest: Mask of Eternity


[[Category:AGIWiki/King's Quest]]
[[Category:AGIWiki/King's Quest]]

Revision as of 10:38, 29 July 2013

AGIWiki


Roberta Williams formed Sierra On-Line with her husband Ken Williams in 1979. She created Mystery House in 1980, and the King's Quest series in 1984. The first four games in the series used the AGI system, further sequels used SCI (and the last was 3D). She also created two further SCI games, The Colonel's Bequest and Phantasmagoria.

King's Quest Series