Difference between revisions of "Glossary"

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; BASS : Beneath a Steel Sky, an adventure game
; AGI : Sierra On-Line [[AGI|Adventure Game Interpreter]], a system for creating adventure games.
; BS : Broken Sword, serie of adventure games developed by Revolution Software
; BASS : [[Beneath a Steel Sky]], an adventure game.
; COMI : Curse of Monkey Island, the third installement of the famous Monkey Island series
; BS : Broken Sword, a series of adventure games developed by [[Revolution|Revolution Software]].
; FM-TOWNS : TODO
; COMI : [[The Curse of Monkey Island]], the third installment of the famous [[Monkey Island]] series.
; FOA : Fate of Atlantis, also knows as Indiana Jones 4
; DOTT : [[Day of the Tentacle]], a SCUMM adventure game.
; FOTAQ : Flight of the Amazon Queen, an adventure game
; FM-TOWNS : The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by [http://www.leiterman.com/ Jim Leiterman].
; HE : Humongous Entertainment
; FOA : [[Indiana Jones and the Fate of Atlantis|Fate of Atlantis]], also known as Indiana Jones 4, a SCUMM adventure game.
; IHNM : I Have No Mouth and I Must Scream, a game based on the [[SAGA|SAGA engine]]
; FOTAQ : [[Flight of the Amazon Queen]], an adventure game.
; iMuse : TODO
; FT : [[Full Throttle]], a SCUMM adventure game.
; INSANE : TODO
; HE : [[Humongous Entertainment]].
; ITE : Inherit the Earth, a game based on the [[SAGA|SAGA engine]]
; IHNM : [[I Have No Mouth, and I Must Scream]], a game based on the [[SAGA|SAGA engine]].
; MT-32 : TODO
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon. The patent can be found [http://patft.uspto.gov/netacgi/nph-Parser?Sect2=PTO1&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&d=PALL&RefSrch=yes&Query=PN%2F5315057 here].
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."]
; INSANE : INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
; SCUMM : Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine! see SPUTM) originally developed by LucasArts for creating graphics adventure.
; ITE : [[Inherit the Earth]], a game based on the [[SAGA|SAGA engine]].
; SMUSH : TODO
; LEC : [[LucasArts|LucasArts Entertainment Company]].
; SPUTM : TODO
; MI : [[Monkey Island]], a series of SCUMM adventure games.
; MM : [[Maniac Mansion]], a SCUMM adventure game.
; MT-32 : The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom-tailored for this device.
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to the version used for ITE were obtained by [[The Wyrmkeep Entertainment]].
; SCI : Sierra On-Line [[SCI|Sierra's Creative Interpreter (or SCript Interpreter)]], a system for creating adventure games, successor of AGI.
; SCUMM : [[SCUMM|Script Creation Utility for Maniac Mansion]], a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventures.
; SCUMMVM : SCUMM Virtual Machine, or see some [[ScummVM Name|other names]].
; SMUSH : TODO.
; SPUTM : SCUMM Presentation Utility (properly abbreviated as SPU™ with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.

Latest revision as of 01:03, 5 July 2021

AGI
Sierra On-Line Adventure Game Interpreter, a system for creating adventure games.
BASS
Beneath a Steel Sky, an adventure game.
BS
Broken Sword, a series of adventure games developed by Revolution Software.
COMI
The Curse of Monkey Island, the third installment of the famous Monkey Island series.
DOTT
Day of the Tentacle, a SCUMM adventure game.
FM-TOWNS
The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by Jim Leiterman.
FOA
Fate of Atlantis, also known as Indiana Jones 4, a SCUMM adventure game.
FOTAQ
Flight of the Amazon Queen, an adventure game.
FT
Full Throttle, a SCUMM adventure game.
HE
Humongous Entertainment.
IHNM
I Have No Mouth, and I Must Scream, a game based on the SAGA engine.
iMUSE
Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon. The patent can be found here.
INSANE
INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
ITE
Inherit the Earth, a game based on the SAGA engine.
LEC
LucasArts Entertainment Company.
MI
Monkey Island, a series of SCUMM adventure games.
MM
Maniac Mansion, a SCUMM adventure game.
MT-32
The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom-tailored for this device.
SAGA
Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to the version used for ITE were obtained by The Wyrmkeep Entertainment.
SCI
Sierra On-Line Sierra's Creative Interpreter (or SCript Interpreter), a system for creating adventure games, successor of AGI.
SCUMM
Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventures.
SCUMMVM
SCUMM Virtual Machine, or see some other names.
SMUSH
TODO.
SPUTM
SCUMM Presentation Utility (properly abbreviated as SPU™ with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.