Difference between revisions of "Hopkins/TODO"

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m (Add note about original 256 colour mode)
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== Nice to have ==
 
== Nice to have ==
 
* Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
 
* Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
* The original code also had support for 256 colour mode, which we dropped during refactoring.. gameplay only uses 256 colours, although the cutscenes are in SVGA. In theory a 256 colour game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.
+
* The original code also had support for 256 color mode, which we dropped during refactoring.. gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.
  
 
== Known Bugs ==
 
== Known Bugs ==

Revision as of 01:22, 18 March 2013

TODO List
Name Hopkins Engine TODO
Technical Contact(s) Hopkins Engine Team
Subsystem Engine

TODOs

  • Test the remaining versions
  • Refactor the engine

Nice to have

  • Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
  • The original code also had support for 256 color mode, which we dropped during refactoring.. gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.

Known Bugs

  • Mouse visible in one of the intro screens of the OS/2 version
  • Palette glitches when exiting a dialog (to be confirmed)
  • Some random crashes when hitting F5/F7 due to text arrays memory issues (to be confirmed)

Original bug

  • While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
  • Some non-optimal path-finding issues
  • City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.