Difference between revisions of "Platforms/Overview"

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This pages gives a summary of ScummVM core features implemented by each Platform port.
This page gives a summary of the engines supported by each Platform port.
=== Supported Engines by Platform ===
{| border="1" cellpadding="2"
|- style="background:silver"
|||[[AGI]]||[[AGOS]]||[[Cine]]||[[Gob]]||[[Kyra]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sword1]]||[[Sword2]]||[[Sky]]||[[Touche]]||[[CruisE]]||[[Lure]]
|-
|[[UNIX]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Linux]]          ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
|-
|[[Mac OS X]]        ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
|-
|[[Windows]]        ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||Yes||Yes
|-
|[[Windows CE]]      ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||?||?
|-
|[[SymbianOS]]      ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[AmigaOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[MorphOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[BeOS]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[RISC OS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Dreamcast]]      ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[GP2X]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[GP32]]            ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[PalmOS]]          ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[PlayStation Portable]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[PlayStation 2]]  ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Nintendo DS]]    ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|-
|[[Familiar]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|}


Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
== Supported Engines by Platform ==


=== Assisting Libraries supported by Platform ===
<dynamicpagelist>
{| border="1" cellpadding="2"
category = Platforms
|- style="background:silver"
notnamespace = Category
|||[http://flac.sourceforge.net/ FLAC]||[http://www.underbit.com/products/mad/ mad]||[http://libmpeg2.sourceforge.net/ mpeg2dec]||[http://www.libsdl.org/ SDL]||[http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis]||[http://www.zlib.net/ zlib]
include = {PortFeatures} Engines Inforow
|-
table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
|[[UNIX]]           ||?||?||?||?||?||?
</dynamicpagelist>
|-
 
|[[Linux]]           ||Yes||Yes||Yes||Yes||Yes (Vorbis)||Yes
=== Notes ===
|-
 
|[[Mac OS X]]       ||Yes||Yes||Yes||Yes||Yes||Yes
* GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
|-
* GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
|[[Windows]]         ||Yes||Yes||Yes||Yes||Yes (Vorbis)||Yes
* PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
|-
* Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
|[[Windows CE]]     ||Yes (v.1.1.0)||Yes (v.0.14.2b)||Yes (v.0.4.0)||Yes (v.1.2.6 + Custom)||Yes (Tremor, 20061029)||Yes (1.2.1)
* Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
|-
|[[SymbianOS]]       ||?||?||?||?||?||?
|-
|[[AmigaOS]]         ||?||?||?||?||?||?
|-
|[[MorphOS]]         ||?||?||?||?||?||?
|-
|[[BeOS]]           ||?||?||?||?||?||?
|-
|[[RISC OS]]         ||?||?||?||?||?||?
|-
|[[Dreamcast]]       ||?||?||?||?||?||?
|-
|[[GP2X]]           ||?||?||?||?||?||?
|-
|[[GP32]]           ||?||?||?||?||?||?
|-
|[[PalmOS]]         ||?||?||?||?||?||?
|-
|[[PlayStation Portable]] ||?||?||?||?||?||?
|-
|[[PlayStation 2]]   ||?||?||?||?||?||?
|-
|[[Nintendo DS]]     ||?||?||?||?||?||?
|-
|[[Familiar]]       ||?||?||?||?||?||?
|}

Latest revision as of 10:47, 9 April 2022

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform


Notes

  • GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
  • GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
  • PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
  • Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
  • Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.