Difference between revisions of "Platforms/Overview"

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This page gives a summary of ScummVM core features implemented by each Platform port.
This page gives a summary of the engines supported by each Platform port.
=== Supported Engines by Platform ===
 
<dpl>
== Supported Engines by Platform ==
 
<dynamicpagelist>
category = Platforms
category = Platforms
notnamespace = Category
include = {PortFeatures} Engines Inforow
include = {PortFeatures} Engines Inforow
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | [[AGI]] , style="background:silver" | [[AGOS]] , style="background:silver" | [[Cine]] , style="background:silver" | [[Cruise]] , style="background:silver" | [[Draci]] , style="background:silver" | [[Drascula]] , style="background:silver" | [[Gob]] , style="background:silver" | [[Groovie]] , style="background:silver" | [[Kyra]] , style="background:silver" | [[Lure]] , style="background:silver" | [[MADE]] , style="background:silver" | [[Parallaction]] , style="background:silver" | [[Queen]] , style="background:silver" | [[SAGA]] , style="background:silver" | [[SCUMM]] , style="background:silver" | [[Sky]] , style="background:silver" | [[Sword1]] , style="background:silver" | [[Sword2]] , style="background:silver" | [[Teen]] , style="background:silver" | [[Tinsel]] , style="background:silver" | [[Touche]] , style="background:silver" | [[Tucker]] , style="background:silver" | [[M4]] , style="background:silver" | [[SCI]]
table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]]
</dpl>
</dynamicpagelist>
 
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br>
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br>
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br>
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.<br>
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.


=== Features supported by Platform ===
=== Notes ===
<dpl>
category = Platforms
include = {PortFeatures} Features Inforow
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | FLAC , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | Backend
</dpl>


FLAC audio is provided by the [http://flac.sourceforge.net/ FLAC library]<br>
* GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
MP3 audio is provided by the [http://www.underbit.com/products/mad/ mad library]<br>
* GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
Ogg Vorbis audio is provided by either the [http://www.xiph.org/vorbis/ Tremor library] or the [http://vorbis.com/ Ogg Vorbis library]<br>
* PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
The [http://www.zlib.net/ zlib library] is used for compressed savegames and for the decoding of DXA videos.
* Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
* Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.

Latest revision as of 10:47, 9 April 2022

This page gives a summary of the engines supported by each Platform port.

Supported Engines by Platform


Notes

  • GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
  • GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
  • PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
  • Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.
  • Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.