Platforms/Overview

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Revision as of 17:47, 3 March 2009 by Fingolfin (talk | contribs) (→‎Supported Engines by Platform: Remove meaningless "Unix" row)
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This page gives a summary of ScummVM core features implemented by each Platform port.

Supported Engines by Platform

AGI AGOS Cine Drascula Gob Groovie Kyra Lure Parallaction Queen SAGA SCUMM Sword1 Sword2 Sky Touche Tucker CruisE Igor M4 MADE
Linux Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Mac OS X Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Windows Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Windows CE Yes Yes Yes ? Yes ? Yes Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes (*) Yes Yes (*) ? ? ? ? ?
SymbianOS Yes Yes Yes ? Yes ? Yes Yes (*) ? Yes Yes Yes (*) No No Yes Yes (*) ? Yes (*) ? ? ?
AmigaOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
MorphOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
BeOS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
RISC OS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Dreamcast ? Yes ? ? ? ? ? ? ? Yes Yes ? ? Yes ? ? ? ? ? ? ?
GP2X Yes Yes Yes ? Yes ? Yes ? Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes Yes (*) ? ? ? ? ?
GP32 ? ? ? ? ? ? ? ? ? ? ? Yes (*) ? ? ? ? ? ? ? ? ?
PalmOS Yes Yes Yes ? Yes ? Yes No Yes Yes Yes Yes (*) Yes (*) Yes (*) Yes Yes (*) ? No ? ? ?
PlayStation Portable ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
PlayStation 2 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Nintendo DS ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Familiar ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
iPhone ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x480 or 640x400 games not properly supported. 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.

Assisting Libraries supported by Platform

FLAC mad
(for MP3 audio data)
mpeg2dec
(for MPEG2 videos)
SDL Tremor/Ogg Vorbis
(for Ogg Vorbis audio data)
zlib (for compressed
savegames, DXA videos)
Plugins support
UNIX / Linux Yes Yes Yes Yes Yes (Vorbis) Yes Yes
Mac OS X Yes Yes Yes Yes Yes (Vorbis) Yes Yes
Windows Yes Yes Yes Yes Yes (Vorbis) Yes Yes (built with MINGW)
Windows CE Yes (1.1.0) Yes (0.14.2b) Yes (0.4.0) Yes (1.2.6 + Custom) Yes (Tremor, 20061029) Yes (1.2.1) Yes
SymbianOS No Yes No Yes (1.2.11 + Custom) Yes (Tremor) Yes ?
AmigaOS ? ? ? ? ? ? ?
MorphOS ? ? ? ? ? ? ?
BeOS ? ? ? ? ? ? ?
RISC OS ? ? ? ? ? ? ?
Dreamcast No Yes No No No Yes (1.2.3) Yes
GP2X No Yes No Yes (1.2.9 + Custom) Yes (Tremor) Yes (1.2.3) ?
GP32 No No No No Yes (Tremor) Yes (Custom MiniZ) ?
PalmOS No Yes Yes No Yes (Tremor) Yes ?
PlayStation Portable ? ? ? ? ? ? ?
PlayStation 2 ? ? ? ? ? ? ?
Nintendo DS ? ? ? ? ? ? ?
Familiar ? ? ? ? ? ? ?
iPhone ? ? ? ? ? ? ?