Difference between revisions of "User:Vgvgf"

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44 bytes added ,  05:30, 20 July 2010
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**'''Description:''' Implement a OpenGL (and OpenGL ES 1.1 compatible) Graphics Manager for use with a SDL backend, and another Manager without using SDL.
**'''Description:''' Implement a OpenGL (and OpenGL ES 1.1 compatible) Graphics Manager for use with a SDL backend, and another Manager without using SDL.
**'''Time:''' June 28 – July 19
**'''Time:''' June 28 – July 19
**'''Status:''' ''In progress'' - Blitting to screen
**'''Status:''' ''In progress'' - Aspect Ratio, Game surface
**'''To do:'''
**'''To do:'''
***<s>Design the base structure for a OpenGL graphics manager</s>
***<s>Design the base structure for a OpenGL graphics manager</s>
***<s>Implement OpenGL setup and screen initialization code for having at least a blank screen when running</s>
***<s>Implement OpenGL setup and screen initialization code for having at least a blank screen when running</s>
***Implement blitting to screen code (drawing of game, overlay, mouse) and screen update
***<s>Implement overlay surface</s>
***Implement OpenGL scalers for any aspect ratio
***<s>Implement mouse surface</s>
***Implement support for paletted textures (Needs some thought, is it really needed?)
***Implement game surface
***Implement OpenGL scalers for any aspect ratio (Still need to work on aspect ratio)
***Implement support for paletted textures (GL_EXT_paletted_textures) *Maybe*
***Code cleanup and documentation
***Code cleanup and documentation
*'''Implementation of new modular backend for other platform backends'''
*'''Implementation of new modular backend for other platform backends'''
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