TrustedUser
574
edits
(Add notes on running Debug Builds) |
(Minor amendment for serial debugging build notes.) |
||
Line 58: | Line 58: | ||
== Running Debug Builds == | == Running Debug Builds == | ||
Unlike release builds, development builds (such as those from [http://buildbot.scummvm.org/builds.html here]) are configured for serial port debugging. If there is no serial cable attached, or a terminal program is not running on this port, ScummVM _will_ hang at a black screen due to RS232 flow control (the Dreamcast fails to get Clear-To-Send). | Unlike release builds, development builds (such as those from [http://buildbot.scummvm.org/builds.html here]) are configured for serial port debugging. If there is no serial cable attached, or a terminal program is not running on this port, ScummVM _will_ hang at the "SEGA" logo screen or a black screen due to RS232 flow control (the Dreamcast fails to get Clear-To-Send). | ||
Also, the development build plugins are usually larger than the release ones i.e. unstripped/debugging symbols. Thus as previously noted, if the combined size of the engine plugins on the CD is larger than the available memory, this will manifest as either a lock up of ScummVM or as a system reset before the selection menu appears. | Also, the development build plugins are usually larger than the release ones i.e. unstripped/debugging symbols. Thus as previously noted, if the combined size of the engine plugins on the CD is larger than the available memory, this will manifest as either a lock up of ScummVM or as a system reset before the selection menu appears. |