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If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first. | If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first. | ||
== ResidualVM Projects == | == ResidualVM Projects == | ||
=== Wintermute 3D === | |||
Technical contacts: [[User:somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]] | |||
Short Description to be written | |||
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Wintermute_3D_port Wintermute 3D] for more details. | |||
=== Implement missing features in Escape From Monkey Island === | |||
Technical contacts: chkr <at> residualvm <dot> org, klusark <at> residualvm <dot> org | |||
Short description to be written | |||
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Implement_missing_features_in_.22Escape_from_Monkey_Island.22_engine Missing Features in EMI] for more details | |||
=== iOS port === | |||
Technical contacts: [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]] | |||
Short description to be written | |||
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#iOS_port_of_ResidualVM iOS Port] for more details | |||
=== TinyGL improvements === | |||
Technical contacts: [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]] | |||
Short description to be written | |||
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#TinyGL_cleanup_and_improvements TinyGL improvements] for more details |