Difference between revisions of "Colossal Cave Adventure"

Jump to navigation Jump to search
Adding AGT
(split out colossal adventure)
(Adding AGT)
Line 7: Line 7:
distributor=[[Will Crowther]], [[Don Woods]]|
distributor=[[Will Crowther]], [[Don Woods]]|
platforms=PDP-10, DOS|
platforms=PDP-10, DOS|
engine=[[Glk/Frotz|Frotz]], [[Glk/Glulxe|Glulxe]], [[Glk/Hugo|Hugo]], [[Glk/Level9|Level9]], [[Glk/TADS|TADS]]|
engine=[[Glk/AGT|AGT]], [[Glk/Frotz|Frotz]], [[Glk/Glulxe|Glulxe]], [[Glk/Hugo|Hugo]], [[Glk/TADS|TADS]]|
support=Not yet.|
support=Not yet.|
purchase=[https://www.ifarchive.org/indexes/if-archiveXgamesXsource.html Free to download at IF Archive]|
purchase=[https://www.ifarchive.org/indexes/if-archiveXgamesXsource.html Free to download at IF Archive]|
Line 13: Line 13:
'''''Colossal Cave Adventure''''' is the text adventure that started the adventure game genre. Will Crowther, a rock climber and cave explorer, mapped portions of the colossal cave and bedquilt cave areas of the Mammoth Cave system in Kentucky in 1972. After his divorce in 1975, he began to write Colossal Cave Adventure to better connect with his daughters. In 1976, Don Woods discovered Colossal Cave Adventure on a computer at Stanford University and received permission from Will Crowther to extend it. The expanded Don Woods version, which awarded players a maximum of 350 points, was then shared on the ARPANET in 1977, a precursor to the internet, and kickstarted the adventure genre.  
'''''Colossal Cave Adventure''''' is the text adventure that started the adventure game genre. Will Crowther, a rock climber and cave explorer, mapped portions of the colossal cave and bedquilt cave areas of the Mammoth Cave system in Kentucky in 1972. After his divorce in 1975, he began to write Colossal Cave Adventure to better connect with his daughters. In 1976, Don Woods discovered Colossal Cave Adventure on a computer at Stanford University and received permission from Will Crowther to extend it. The expanded Don Woods version, which awarded players a maximum of 350 points, was then shared on the ARPANET in 1977, a precursor to the internet, and kickstarted the adventure genre.  


It was originally written in FORTRAN for PDP-10 mainframe computers. The 1977 350-point version by Crowther and Woods has been ported to many different systems and for many different programming languages, including [[Glk/Glulxe|Glulx]], [[Glk/Hugo|Hugo]], [[Glk/TADS|TADS]], and [[Glk/Frotz|Z-machine]].
It was originally written in FORTRAN for PDP-10 mainframe computers. The 1977 350-point version by Crowther and Woods has been ported to many different systems and for many different scripting languages, including [[Glk/AGT|AGT]], [[Glk/Glulxe|Glulx]], [[Glk/Hugo|Hugo]], [[Glk/TADS|TADS]], and [[Glk/Frotz|Z-machine]].


It has also been extended multiple times:
It has also been extended multiple times:
Line 31: Line 31:
* [https://www.mobygames.com/game/adventure_ MobyGames entry for Adventure]
* [https://www.mobygames.com/game/adventure_ MobyGames entry for Adventure]


[[Category:AGT Games]]
[[Category:Glulx Games]]
[[Category:Glulx Games]]
[[Category:Hugo Interactive Fiction Games]]
[[Category:Hugo Interactive Fiction Games]]
8,014

edits

Navigation menu