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(→Status: STR videos have been supported since 2012) |
(Add a TODO summary for the engine) |
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*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | *Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | ||
*GBA, PalmOS, Wii and NDS versions aren't supported. | *GBA, PalmOS, Wii and NDS versions aren't supported. | ||
*Some very minor things from the original are missing (see TODOs). | |||
== TODOs == | |||
The engine works great and has been serving us wonderfully for many years now, to the point that it can be defined complete. | |||
However there are some very minor differences from the original executable which some people have reported (including, but not limited to, speedrunners): | |||
* Fix timing routines overall, so that timers are accurate for speedrunners; | |||
* Implement palette fading; | |||
* Implement SFX fading; | |||
* Implement automatic lower music volume when speech is playing; | |||
* Take another look at the audio engine just in case something is missing; | |||
* Fix font position on some parts of the main menu; | |||
* Fix text cursor blink timing when writing a savegame name (too slow right now); | |||
* Implement Save and Restore screen bars movement when scrolling; | |||
* Implement the "Speed" section in the main menu; | |||
* Play intro cutscene when selecting Restart from the main menu; | |||
* ''Possibly rewrite the whole main menu from source code?'' (Our menu code is customly written and only takes inspiration and some resource loading code from the original) | |||
* Implement pause button! | |||
These tasks are currently being handled by [[User:AndywinXp|Bosca]]. | |||
== External links == | == External links == |
edits