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(Added back idea for using custom 256-color palettes with AGI256(-2). This is NOT yet implemented as AGI256(-2) uses the default VGA 256-color palette.) |
(Fixed linking and added more info about custom 256-color palette usage with AGI256(-2).) |
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=== Features that'd be nice to have === | === Features that'd be nice to have === | ||
* Custom 256-color palette support for fan games using [[AGI/Specifications/ | * Custom 256-color palette support for fan games using [[AGI/Specifications/Fan_Made_Extensions#AGI256|AGI256]] or [[AGI/Specifications/Fan_Made_Extensions#AGI256-2|AGI256-2]] | ||
** This needs custom palette defining, loading and changing support as AGI256(-2) currently always uses the default 256-color VGA palette | |||
* Custom picture/view/cel-dependent palettes | * Custom picture/view/cel-dependent palettes | ||
** Example: Darken the backgrounds, lighten the ego and objects. | ** Example: Darken the backgrounds, lighten the ego and objects. |
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