Difference between revisions of "Gob/TODO"

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511 bytes removed ,  19:02, 11 June 2009
Update
(→‎Script bugs: -- one more original bug)
(Update)
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* Inca II starts and is playable. No space shooter.
* Inca II starts and is playable. No space shooter.
* The Last Dynasty's videos play but exits after the intro.
* The Last Dynasty's videos play but exits after the intro.
* Urban Runner crashes/locks immediately.
* Urban Runner locks up at the hotel, after setting the garbage bin on fire
 
== Port-specific problems ==
* Goblins 3: Broken scrolling on SymbianOS. Game is '''not completable'''. [http://forums.scummvm.org/viewtopic.php?t=4064 (Forum Post)]. Fixed in the SVN repository.


== Bugs, glitches and ToDos ==
== Bugs, glitches and ToDos ==
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* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}}
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}}
* Goblins 3:'A Bell' button hotspot disappears. {{BugTrack|num=2016550}}
* Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}}
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}}
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}}
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=== Sound ===
=== Sound ===
* Ween: Wrong speaker sound when putting away items on some machines.
* Ween: Wrong speaker sound when putting away items on some machines.
=== Video ===
* VMD: No stereo sound.
* VMD: Urban Runner's videos completely broken.


== File-specific tasks ==
== File-specific tasks ==
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=== music.cpp ===
=== music.cpp ===
* Gobliins 2: The intro music has broken percussions. A bug in the AdLib emulator.
* Gobliiins Mac: musmac1.adl isn't played correctly at all.
* Gobliiins Mac: musmac1.adl isn't played correctly at all.


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* Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).
* Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).
* Problems with the Italian version: {{BugTrack|num=1981031}}
* Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}}
* Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}}


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=== The Last Dynasty ===
=== The Last Dynasty ===


* Half-res videos should be scaled.
* Intro video still buggy.
* Space shooter is hard-coded there, too.
* Space shooter is hard-coded there, too.
* The game exits "normally" after playing the intro (unimplemented GoblinOpcodes).
* The game currently loops strangely, thanks to the faked shooter return code.


=== Urban Runner ===
=== Urban Runner ===


* The videos are doing "funky" stuff.
* Lock up at the hotel.
* Crashes after the (broken) intro.
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