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86 bytes added ,  18:13, 18 August 2009
Clarified Broken Sword 2 issue a bit.
* Fix the credits so they look more like the original. (Did we ever get the source code for that?)
* Maybe work around script bug which causes the mop to disappear briefly when trying to pick it up from the top of the boat at the London docks. (The event to hide the mop is sent too early.) {{BugTrack|num=1214168}}.
* Maybe (but probably not) work around a graphics glitch where George can be drawn partially in front of a metal beam he's walking behind. (He's obscured properly by the beam sprite, but part of the beam is only background.) {{BugTrack|num=2828179}}.
* Unify some of the code with Broken Sword 1 (e.g. in router.cpp).


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