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If you're looking for more inspiration for ideas, beware of our [[TODO]] (and the other TODO lists linked from there) and our [[OpenTasks]] pages. Many of the tasks listed there might be incomplete or outdated, or too difficult for a new developer. The best thing to do is to come and talk to us! | If you're looking for more inspiration for ideas, beware of our [[TODO]] (and the other TODO lists linked from there) and our [[OpenTasks]] pages. Many of the tasks listed there might be incomplete or outdated, or too difficult for a new developer. The best thing to do is to come and talk to us! | ||
== Game Tasks == | == Game Tasks == | ||
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If you don't feel quite up to that level of challenge, we have lots of other suggestions: | If you don't feel quite up to that level of challenge, we have lots of other suggestions: | ||
=== Macromedia Director | === Macromedia Director</span>=== | ||
Technical contacts: [[User:Sev|sev]] | Technical contacts: [[User:Sev|sev]] | ||
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Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands. | Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands. | ||
=== Networking code for Moonbase Commander | === Networking code for Moonbase Commander=== | ||
Technical contacts: [[User:Sev|sev]] | Technical contacts: [[User:Sev|sev]] | ||
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Maupiti Island is the sequel of Mortevielle Manor, both released by Lankhor. Both games were best sellers at the time and were games of the year in France. Nevertheless, best sellers of the time were still selling low volumes and Maupiti Island is nowadays pretty rare ans unknown. | Maupiti Island is the sequel of Mortevielle Manor, both released by Lankhor. Both games were best sellers at the time and were games of the year in France. Nevertheless, best sellers of the time were still selling low volumes and Maupiti Island is nowadays pretty rare ans unknown. | ||
Partial Pascal sources of Maupiti Island (Atari ST) have been secured recently. Some utility functions are missing, which were written using a mix of Pascal and assembly. So, the whole harcoded logic is available with most of the utility functions. Some reverse engineering may be required if the equivalent functions in Mortevielle are not working out of the box for the DOS version. | |||
The purpose of this task is to reimplement a Maupiti Island engine for the DOS variants of the game in at least two languages, using Mortevielle Manor and the original sources as documentation. | The purpose of this task is to reimplement a Maupiti Island engine for the DOS variants of the game in at least two languages, using Mortevielle Manor and the original sources as documentation. | ||
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=== Hyperspace Delivery Boy === | === Hyperspace Delivery Boy === | ||
Technical contact: [[User:sev|sev]] | Technical contact: [[User:sev|sev]] or [[User:DJWillis|DJWillis]] | ||
Difficulty level: Medium to hard. Good knowledge of C++ and some knowledge of Lua are required. | Difficulty level: Medium to hard. Good knowledge of C++ and some knowledge of Lua are required. | ||
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=== Mission Supernova games === | === Mission Supernova games === | ||
Technical contacts: [[User:Strangerke|Strangerke]] or [[User:Criezy|Criezy]] | Technical contacts: [[User:Strangerke|Strangerke]] or [[User:Criezy|Criezy]] | ||
Difficulty level: Medium. Good knowledge of C++ and basic knowledge of C and ASM is required. Some knowledge of German language would also help. | Difficulty level: Medium. Good knowledge of C++ and basic knowledge of C and ASM is required. Some knowledge of German language would also help. | ||
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Finally, there's always plenty of other practical tasks on our wishlist! | Finally, there's always plenty of other practical tasks on our wishlist! | ||
=== Improve Android port | === Improve Android port</span>=== | ||
Technical contacts: [[User: | Technical contacts: [[User:Sev|Sev]] | ||
Difficulty level: Medium/hard. You'll need some knowledge of C++, Java and ideally Android development and OpenGL. Access to at least one Android device is probably also necessary. | Difficulty level: Medium/hard. You'll need some knowledge of C++, Java and ideally Android development and OpenGL. Access to at least one Android device is probably also necessary. | ||
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Our current Android port is in need of improvement, especially combined with modern versions of Android. We'd like to improve the GUI and the input code in particular, but hopefully you also have your own ideas if you've tried the port (if you haven't: do so!). There are some patches already available, and it should be possible to merge code from other projects (such as SDL 2). A native configuration GUI could also be an option. | Our current Android port is in need of improvement, especially combined with modern versions of Android. We'd like to improve the GUI and the input code in particular, but hopefully you also have your own ideas if you've tried the port (if you haven't: do so!). There are some patches already available, and it should be possible to merge code from other projects (such as SDL 2). A native configuration GUI could also be an option. | ||
=== Game packaging system | === Game packaging system === | ||
Technical contacts: [[User:Sev|sev]] | Technical contacts: [[User:Sev|sev]] or [[User:DJWillis|DJWillis]] | ||
ScummVM offers 8 freeware games for download, but they need to be downloaded and installed manually. It would be great to develop a universal system which would let us descibe a game, e.g. provide screenshots, game descriptions, metadata, and package it for different platforms, so we could put them to different applicaiton distribution systems. | ScummVM offers 8 freeware games for download, but they need to be downloaded and installed manually. It would be great to develop a universal system which would let us descibe a game, e.g. provide screenshots, game descriptions, metadata, and package it for different platforms, so we could put them to different applicaiton distribution systems. | ||
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Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that. | Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that. | ||
=== Support for shaders and arbitrary scalers | === Support for shaders and arbitrary scalers === | ||
Technical contacts: [[User:Sev|sev]] | Technical contacts: [[User:Sev|sev]] | ||
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We need to have it tested on desktops and at least Android, but preferably also Windows and iOS. | We need to have it tested on desktops and at least Android, but preferably also Windows and iOS. | ||
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