Difference between revisions of "Summer of Code/GSoC Ideas 2021"

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Remove Wintermute 3D and ICB (too large)
(Remove Wintermute 3D and ICB (too large))
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An additional target is to support Chinese version of ITE, that would require reverse engineering with Ghidra, in order to understand how the game does rendering of CJK glyphs.
An additional target is to support Chinese version of ITE, that would require reverse engineering with Ghidra, in order to understand how the game does rendering of CJK glyphs.
=== Wintermute 3D ===
Technical contacts: [[User:somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]]
Difficulty level: Medium/hard. You'll need to be able to understand 3D graphics, and rearchitecture/design the relevant parts of the engine.
In 2012, support for games using the Wintermute engine was merged into ScummVM, but it still lacks support for games which use 3D graphics. It would be great to be able to play these games in ResidualVM!
'''3D Game Engine project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Wintermute_3D_port Wintermute 3D] for more details.
=== In Cold Blood engine refactor ===
Technical contacts: [[User:somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]], [[User:joostp|Joost Peters]]
Difficulty level: Medium/hard. You'll need to be able to understand the relevant parts of the engine.
'''3D Game Engine project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details


=== Bring your own Adventure or RPG ===
=== Bring your own Adventure or RPG ===

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