Difference between revisions of "Syberia"

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16 bytes added ,  23:58, 20 November 2022
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(Create page for Syberia as I started working on it.)
 
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     platforms=Windows, macOS|
     platforms=Windows, macOS|
resolution=800x600, 32-bit color|
resolution=800x600, 32-bit color|
engine=[[Unsupported]]|
engine=[[Tetraedge]], [[Virtools]]|
support=Unsupported|
support=Unsupported|
purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
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==Engine==
==Engine==
Syberia uses different engines depending on the platform.  Most platforms use the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''Tetraedge''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
Syberia uses different engines depending on the platform.  Most platforms use the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].


The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia 2]].
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia 2]].
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