Difference between revisions of "AGI/Specifications/Savegame"

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more info
(note about endianness)
(more info)
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'''Bytes 296-327''' (32 bytes) Flags, 8 flags per byte
'''Bytes 296-327''' (32 bytes) Flags, 8 flags per byte


'''Bytes 328-331''' (4 bytes) Clock ticks since game started, little-endian. 1 clock tick == 50ms.
...
'''344-345''' (2 bytes) ? 1 => player_control


'''Bytes 328-331''' (4 bytes) Clock ticks since game started, little-endian. 1 clock tick == 50ms.
'''346-347''' (2 bytes) Current [[AGI_Specifications/Pic|PICTURE]]


...
...


'''Bytes 556-1515''' (960 bytes) 24 strings, each 40 bytes long. Actually, I'm not positive that it's all 24 strings; it could only be 12 strings in some versions!
'''356-555''' (200 bytes) ? Controller map (50 controllers, 4 bytes each)
 
'''Bytes 556-1515''' (960 bytes) 24 strings, each 40 bytes long.


=== Other bits ===
=== Other bits ===
'''Bytes 2334-?''' (? bytes) Inventory object names, each NUL terminated.
'''Bytes 2334-?''' (? bytes) Inventory object names, each NUL terminated.
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