Difference between revisions of "Gob/TODO"

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619 bytes removed ,  12:31, 2 August 2008
m
use the BugTrack template, fix a link to a bug, and some minor cleanup
(Update)
m (use the BugTrack template, fix a link to a bug, and some minor cleanup)
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=== Script bugs ===
=== Script bugs ===
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. [http://sourceforge.net/tracker/?func=detail&aid=1705338&group_id=37116&atid=418820 (#1705338)]
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. [http://sourceforge.net/tracker/?func=detail&aid=1786556&group_id=37116&atid=418820 (#1786556)]
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}}
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).


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=== Graphics ===
=== Graphics ===


* A few graphical glitches remain: [http://sourceforge.net/tracker/?func=detail&aid=1793356&group_id=37116&atid=418820 #1793356], [http://sourceforge.net/tracker/?func=detail&aid=1994369&group_id=37116&atid=418820 #1994368], [http://sourceforge.net/tracker/?func=detail&aid=1972466&group_id=37116&atid=418820 #19722466], [http://sourceforge.net/tracker/?func=detail&aid=2033907&group_id=37116&atid=418820 #2033907], [http://sourceforge.net/tracker/?func=detail&aid=2033882&group_id=37116&atid=418820 #2033882]
* A few graphical glitches remain:  
**{{BugTrack|num=1793356}}
**{{BugTrack|num=1994368}}
**{{BugTrack|num=1972466}}
**{{BugTrack|num=2033907}}
**{{BugTrack|num=2033882}}


=== Sound ===
=== Sound ===
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* Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).
* Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).
* Problems with the Italian version: [http://sourceforge.net/tracker/?func=detail&aid=1981031&group_id=37116&atid=418820 #1981031]
* Problems with the Italian version: {{BugTrack|num=1981031}}
* Crash while loading the "Game over" screen for the Rummy game: [http://sourceforge.net/tracker/?func=detail&aid=1974745&group_id=37116&atid=418820 #1974745]
* Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}}


=== Inca 2 ===
=== Inca 2 ===
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