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  • .... These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...
    49 KB (7,325 words) - 21:08, 17 November 2022
  • |$12||SO_VERB_KEY||Sets the key code (maybe ASCII char?) associated with this verb.
    46 KB (6,705 words) - 03:05, 23 January 2011
  • The idea is that we want to see where everybody comes from and maybe a small biography.
    16 KB (1,997 words) - 11:05, 5 May 2024
  • * Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn,
    4 KB (664 words) - 12:51, 16 March 2016
  • * would be nice to be able to change difficulty during the game, maybe a subclass of SaveLoadChooser because we'll also need it to have the New Ga
    3 KB (388 words) - 01:19, 17 April 2023
  • .../ not to work (using a nice Wiki template, with red, yellow, green fields maybe?)
    4 KB (581 words) - 22:02, 3 March 2021
  • ...e when pausing/un-pausing the music by opening/closing the options dialog. Maybe in other cases as well.
    2 KB (391 words) - 17:00, 21 February 2016
  • * o5_getSystemDrawSpeed is for maybe the Graphics Card or for ddraw.
    7 KB (1,215 words) - 14:06, 29 March 2023
  • To compile the SDL library (and maybe some of the other libraries) you will also need to set CPPFLAGS to a slight
    7 KB (1,162 words) - 21:24, 1 June 2011
  • * Events don't match 100% - maybe due to timing issues. I've seen this while recording a twine playthrough fo
    5 KB (914 words) - 09:03, 8 July 2021
  • | Maybe puzzle completion
    2 KB (377 words) - 10:50, 9 April 2023
  • TODO: Extend list and sort based on? (engine, or status maybe)
    13 KB (1,916 words) - 10:55, 31 July 2009
  • ...of the texts in the game. (Nim, Help, ShootEmUp's instuctions, Boss key.) Maybe they'll be replaced later.
    3 KB (555 words) - 00:19, 11 April 2020
  • ...of basic things, have a look and see if we already have code for that, and maybe also ask some veterans for advice.
    11 KB (1,754 words) - 03:24, 9 June 2023
  • ...e VLC [http://download.videolan.org/pub/testing/wince/patches/ GCC patch] (maybe a little fuzz here as well).
    4 KB (731 words) - 13:53, 6 November 2007
  • ...to take knife. When Dina objects, click on her - Tau's dialog will start (maybe it's original bug?)
    1 KB (193 words) - 09:21, 9 August 2017
  • ...nge, or changes to other people's code, issue a Pull Request on GitHub. Or maybe you want other people to check your code first, then PR is the way to go
    2 KB (391 words) - 09:48, 10 August 2023
  • ...lish DOS||Completable, with several minor glitches and infrequent crashes (maybe fixed now). {{BugTrack|num=2057216}} {{BugTrack|num=2058408}}||eriktorbjorn
    13 KB (1,995 words) - 21:57, 25 August 2008
  • ...4-byte buffer's first 5 bits with some feature flags of unknown semantics. Maybe same game features are missing in Steam version because of this.
    19 KB (2,065 words) - 03:54, 2 December 2020
  • ...stem API implementation between several modules, the GraphicsManager being maybe the most important. Most modular backends use the [https://www.libsdl.org S
    21 KB (3,322 words) - 09:51, 10 August 2023
  • ...ster did this to match Lure, which in turn follows the 'Sierra standard'). Maybe we should agree on some standard hotkeys which work in all (most/many) engi
    3 KB (499 words) - 22:24, 3 October 2020
  • ...By @|> by @]]'', ''[[Blue Lacuna]]'', ''[[Gourmet]]'', ''[[Mango]]'', ''[[Maybe make some change]]'', ''[[Sand-dancer]]'', ''[[Whom The Telling Changed]]''
    278 bytes (44 words) - 19:19, 20 July 2020
  • ...vide a clean way for a backend to populate the page without 'define soup'. Maybe via something hooked into the backend at creation time (something that coul
    5 KB (733 words) - 19:06, 4 November 2008
  • * SERVER to which Server the Game connects (maybe it was for debugging purposes back then) (by default is it NOSERVER) (in Ad
    4 KB (762 words) - 06:45, 8 October 2023
  • ...ntly running engine, for example, to show the GMM ("Global Main Menu"), or maybe on a cellphone to switch it to the background during an incoming call.
    19 KB (2,657 words) - 06:04, 22 March 2021
  • * '''deleteObject <objectID>''': call a destructor, maybe?
    3 KB (464 words) - 21:55, 15 October 2020
  • ...f dirty rects that we use to speed up full screen updates in some engines. Maybe the checksum algorithm is more likely to fail when there are only two color
    5 KB (882 words) - 23:10, 22 January 2021
  • and maybe more, as more dependancies are added.
    3 KB (361 words) - 20:07, 10 January 2024
  • These are used when typing in the names of the saved games, but maybe somewhere else as well: there are numbers in there, and saved games cannot
    868 bytes (152 words) - 21:02, 20 November 2008
  • ...nal "0" character!). It seems this bug was never fixed even through SCI32 (maybe even kept in for compatibility reasons).
    37 KB (4,733 words) - 14:02, 15 May 2022
  • * (maybe) add support for MIDI playback on General Midi devices. Currently the MIDI
    3 KB (522 words) - 17:03, 21 February 2016
  • *[[Maybe make some change]]
    75 KB (10,523 words) - 22:01, 27 January 2024
  • * Do we need a FAQ there? There is already an FAQ on the web site? Maybe we could have a more detailed FAQ, i.e. for each question we would not just
    7 KB (1,170 words) - 18:59, 7 October 2011
  • ...isual glitch where Zanthia walks through some background rock in Volcania (maybe an original issue? I'll open a bug report).||dwatteau||macOS 10.5 ppc|| 152
    6 KB (860 words) - 07:16, 16 July 2022
  • * There is no tool in the package (maybe you can create such yourself using the interpreter as the foundation) to co
    62 KB (10,269 words) - 03:05, 23 January 2011
  • ...RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
    5 KB (729 words) - 10:20, 1 February 2024
  • ...le OR not desired by the user. This should be configurable at run time and maybe via a config setting?
    3 KB (433 words) - 16:35, 8 March 2012

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