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- .... These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...49 KB (7,325 words) - 21:08, 17 November 2022
- |$12||SO_VERB_KEY||Sets the key code (maybe ASCII char?) associated with this verb.46 KB (6,705 words) - 03:05, 23 January 2011
- The idea is that we want to see where everybody comes from and maybe a small biography.16 KB (1,997 words) - 11:05, 5 May 2024
- * Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn,4 KB (664 words) - 12:51, 16 March 2016
- * would be nice to be able to change difficulty during the game, maybe a subclass of SaveLoadChooser because we'll also need it to have the New Ga3 KB (388 words) - 01:19, 17 April 2023
- .../ not to work (using a nice Wiki template, with red, yellow, green fields maybe?)4 KB (581 words) - 22:02, 3 March 2021
- ...e when pausing/un-pausing the music by opening/closing the options dialog. Maybe in other cases as well.2 KB (391 words) - 17:00, 21 February 2016
- * o5_getSystemDrawSpeed is for maybe the Graphics Card or for ddraw.7 KB (1,215 words) - 14:06, 29 March 2023
- To compile the SDL library (and maybe some of the other libraries) you will also need to set CPPFLAGS to a slight7 KB (1,162 words) - 21:24, 1 June 2011
- * Events don't match 100% - maybe due to timing issues. I've seen this while recording a twine playthrough fo5 KB (914 words) - 09:03, 8 July 2021
- | Maybe puzzle completion2 KB (377 words) - 10:50, 9 April 2023
- TODO: Extend list and sort based on? (engine, or status maybe)13 KB (1,916 words) - 10:55, 31 July 2009
- ...of the texts in the game. (Nim, Help, ShootEmUp's instuctions, Boss key.) Maybe they'll be replaced later.3 KB (555 words) - 00:19, 11 April 2020
- ...of basic things, have a look and see if we already have code for that, and maybe also ask some veterans for advice.11 KB (1,754 words) - 03:24, 9 June 2023
- ...e VLC [http://download.videolan.org/pub/testing/wince/patches/ GCC patch] (maybe a little fuzz here as well).4 KB (731 words) - 13:53, 6 November 2007
- ...to take knife. When Dina objects, click on her - Tau's dialog will start (maybe it's original bug?)1 KB (193 words) - 09:21, 9 August 2017
- ...nge, or changes to other people's code, issue a Pull Request on GitHub. Or maybe you want other people to check your code first, then PR is the way to go2 KB (391 words) - 09:48, 10 August 2023
- ...lish DOS||Completable, with several minor glitches and infrequent crashes (maybe fixed now). {{BugTrack|num=2057216}} {{BugTrack|num=2058408}}||eriktorbjorn13 KB (1,995 words) - 21:57, 25 August 2008
- ...4-byte buffer's first 5 bits with some feature flags of unknown semantics. Maybe same game features are missing in Steam version because of this.19 KB (2,065 words) - 03:54, 2 December 2020
- ...stem API implementation between several modules, the GraphicsManager being maybe the most important. Most modular backends use the [https://www.libsdl.org S21 KB (3,322 words) - 09:51, 10 August 2023
- ...ster did this to match Lure, which in turn follows the 'Sierra standard'). Maybe we should agree on some standard hotkeys which work in all (most/many) engi3 KB (499 words) - 22:24, 3 October 2020
- ...By @|> by @]]'', ''[[Blue Lacuna]]'', ''[[Gourmet]]'', ''[[Mango]]'', ''[[Maybe make some change]]'', ''[[Sand-dancer]]'', ''[[Whom The Telling Changed]]''278 bytes (44 words) - 19:19, 20 July 2020
- ...vide a clean way for a backend to populate the page without 'define soup'. Maybe via something hooked into the backend at creation time (something that coul5 KB (733 words) - 19:06, 4 November 2008
- * SERVER to which Server the Game connects (maybe it was for debugging purposes back then) (by default is it NOSERVER) (in Ad4 KB (762 words) - 06:45, 8 October 2023
- ...ntly running engine, for example, to show the GMM ("Global Main Menu"), or maybe on a cellphone to switch it to the background during an incoming call.19 KB (2,657 words) - 06:04, 22 March 2021
- * '''deleteObject <objectID>''': call a destructor, maybe?3 KB (464 words) - 21:55, 15 October 2020
- ...f dirty rects that we use to speed up full screen updates in some engines. Maybe the checksum algorithm is more likely to fail when there are only two color5 KB (882 words) - 23:10, 22 January 2021
- and maybe more, as more dependancies are added.3 KB (361 words) - 20:07, 10 January 2024
- These are used when typing in the names of the saved games, but maybe somewhere else as well: there are numbers in there, and saved games cannot868 bytes (152 words) - 21:02, 20 November 2008
- ...nal "0" character!). It seems this bug was never fixed even through SCI32 (maybe even kept in for compatibility reasons).37 KB (4,733 words) - 14:02, 15 May 2022
- * (maybe) add support for MIDI playback on General Midi devices. Currently the MIDI3 KB (522 words) - 17:03, 21 February 2016
- *[[Maybe make some change]]75 KB (10,523 words) - 22:01, 27 January 2024
- * Do we need a FAQ there? There is already an FAQ on the web site? Maybe we could have a more detailed FAQ, i.e. for each question we would not just7 KB (1,170 words) - 18:59, 7 October 2011
- ...isual glitch where Zanthia walks through some background rock in Volcania (maybe an original issue? I'll open a bug report).||dwatteau||macOS 10.5 ppc|| 1526 KB (860 words) - 07:16, 16 July 2022
- * There is no tool in the package (maybe you can create such yourself using the interpreter as the foundation) to co62 KB (10,269 words) - 03:05, 23 January 2011
- ...RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?5 KB (729 words) - 10:20, 1 February 2024
- ...le OR not desired by the user. This should be configurable at run time and maybe via a config setting?3 KB (433 words) - 16:35, 8 March 2012