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  • ...mputer Company by brothers Doug MacNeill and Ken MacNeill. They developed the [[AGIWiki/AGI|AGI]] game [[AGIWiki/Gold Rush|Gold Rush]].
    240 bytes (37 words) - 16:34, 21 January 2014
  • ...mputer Company by brothers Doug MacNeill and Ken MacNeill. They developed the [[AGI]] adventure game [[Gold Rush]]. *[http://www.softwarefarm.com/ The Software Farm official website]
    368 bytes (51 words) - 20:09, 20 June 2019
  • name=Let's Explore the Farm with Buzzy| image=https://www.scummvm.org/data/screenshots/scumm/farm/farm_win_en_1_1.jpg|
    1 KB (195 words) - 17:44, 29 June 2023

Page text matches

  • a list of the games that are currently detected by ScummVM, with varying level of support For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user docume
    193 KB (25,953 words) - 17:04, 8 May 2024
  • The ScummVM [[Glk]] engine implements the Glk API. Under it sits a number of sub-engines, each supporting games from '''NOTE: This list is outdated.''' See the [https://github.com/scummvm/scummvm/blob/master/engines/glk/adrift/detectio
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ...elow. '''Not all games on this list are supported by ScummVM, please check the [https://www.scummvm.org/compatibility/ compatibility page] beforehand'''. ...ownload by their respective copyright holders. For more information, check the freeware games table below.
    81 KB (9,311 words) - 15:52, 26 April 2024
  • ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically): = Engines in the main source tree =
    34 KB (4,274 words) - 15:50, 27 April 2024
  • ===Indiana Jones and the Last Crusade=== ===Indiana Jones and the Fate of Atlantis===
    13 KB (1,458 words) - 14:47, 23 May 2023
  • |DisplayHELogoTest||Display the result of HE logo speed test |HideAllText||Hide all text in the game?
    16 KB (2,356 words) - 10:07, 17 May 2014
  • ...o classic Macs. The movies should be compatible with ScummVM's engine, but the file format is slightly different. ...Mac. This version introduced 24-bit color, extensibility via XObjects, and the Lingo scripting language, replacing Tiny BASIC.
    51 KB (6,629 words) - 13:17, 15 January 2024
  • name=Let's Explore the Farm with Buzzy| image=https://www.scummvm.org/data/screenshots/scumm/farm/farm_win_en_1_1.jpg|
    1 KB (195 words) - 17:44, 29 June 2023
  • == The Farm Nightmare == name=The Farm Nightmare|
    1 KB (163 words) - 12:33, 14 August 2017
  • ...mputer Company by brothers Doug MacNeill and Ken MacNeill. They developed the [[AGI]] adventure game [[Gold Rush]]. *[http://www.softwarefarm.com/ The Software Farm official website]
    368 bytes (51 words) - 20:09, 20 June 2019
  • ...eason has begun on February 22, 2010. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing has ended on Mar 31, 2010 A game turns green after someone successfully plays through the game. Multipath games will turn green after all paths have been tested and
    18 KB (2,651 words) - 22:25, 31 March 2010
  • ...ng season has begun on July 10, 2009. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing has ended on November 6, ...ing cycle games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    27 KB (4,004 words) - 04:11, 7 November 2009
  • ...season has begun on January 17, 2009. Please see the testing guidelines on the main [[Release Testing]] page. '''Release Testing has ended on February 18, Some games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    12 KB (1,976 words) - 16:45, 21 February 2009
  • ...esting season began on July 21, 2008. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing ended on August 25, 2008. Some games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    13 KB (1,995 words) - 21:57, 25 August 2008
  • ...ason has begun on September 12, 2010. Please see the testing guidelines on the main [[Release Testing]] page. |Indiana Jones and the Last Crusade EGA||N/A||N/A||None||None||None
    8 KB (1,489 words) - 03:31, 23 September 2010
  • ...season has begun on December 6, 2007. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing is now over. Thanks to al Some games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    12 KB (1,827 words) - 22:58, 13 January 2008
  • Several games have been made by fans using the SCI engine with the [https://sourceforge.net/projects/scistudio/ SCI Studio] development suite. * [[SCI/Fan Games/D#The Dating Pool - 2016 One Day Demo|The Dating Pool - 2016 One Day Demo]]
    4 KB (713 words) - 06:18, 26 June 2018
  • ...ng season will begin on May 23, 2007. Please see the testing guidelines on the main [[Release Testing]] page. '''Release testing is now over. Thanks to al Some games turn green only after a second person tests it. If you see the game yellow and only one person's name specified, feel free to take it for
    14 KB (2,185 words) - 22:27, 5 July 2008
  • publisher=[[Sierra]], [[The Software Farm]]<br />[[Sunlight Games]]| developer=[[The Software Farm|MacNeill Computer Company]]|
    2 KB (323 words) - 18:40, 28 June 2023
  • Until next testing season, and have fun with the upcoming 0.9.0 release. |Indiana Jones and the Last Crusade EGA||N/A||N/A||None||None||None
    12 KB (1,745 words) - 14:39, 18 May 2007
  • *The Shopping Bizarre: A grocery store has products with nonsensical homonyms, s *Buy the Farm: On a farm, clichéd expressions have to be used in their literal meaning.
    2 KB (273 words) - 02:11, 23 July 2021
  • ...they are out of the scope of the project. They are just included here for the sake of completeness. ...eginning in 2015, but these will not be included here as they do not carry the Humongous Entertainment label.
    9 KB (1,260 words) - 04:47, 29 March 2022
  • ==[[The Dreamers Guild]]== * ''[[Inherit the Earth]]''
    2 KB (393 words) - 14:27, 23 April 2024
  • |The Dig||English||Completable. No new issues||crossbow777||Win32||October 12 |Simon the Sorcerer 1||German DOS Talkie||Completable with minor gfx glitches||cirion8
    7 KB (1,006 words) - 13:45, 6 December 2007
  • ...s is a Game Engine, it is also used as an Extension for some Games (not as the main Engine). * Math Blaster Episode II: Secret of the Lost City
    4 KB (541 words) - 18:23, 27 April 2024
  • |Lets Explore the Airport with Buzzy (Lost Luggage) |PORKDUDE||Use 'c' to activate the editor
    4 KB (716 words) - 10:38, 9 September 2008
  • *[[Let's Explore the Airport with Buzzy]] (1995) *[[Let's Explore the Jungle with Buzzy]] (1995)
    460 bytes (62 words) - 17:41, 29 June 2023
  • ...created by [[AGIWiki/The Software Farm|Doug MacNeill and Ken MacNeill]]. The game follows Brooklyn newspaperman Jerrod Wilson, who must find a way to ge
    426 bytes (64 words) - 17:59, 26 January 2015
  • ...mputer Company by brothers Doug MacNeill and Ken MacNeill. They developed the [[AGIWiki/AGI|AGI]] game [[AGIWiki/Gold Rush|Gold Rush]].
    240 bytes (37 words) - 16:34, 21 January 2014