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  • name=Maybe make some change| '''Maybe make some change''' is a text adventure by [[Aaron Reed]].
    492 bytes (65 words) - 23:31, 23 January 2024

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  • codeseg:9809 ; Maybe something to do with other than EGA graphics adapters? codeseg:9885 ; Maybe something to do with other than EGA graphics adapters?
    101 KB (10,869 words) - 08:46, 18 July 2007
  • * Maybe even follow the pentagram (http://pentagram.sf.net) approach and have three ...; by fixing trailing slashes in "path"; maybe even updating old style; and maybe in the future by adding "engineid" fields to all targets)
    15 KB (2,428 words) - 12:26, 20 April 2022
  • ...o subclass; it would be nice if there was simply a "validator hook" or so. Maybe take some inspiration from Java's Swing in this matter. ** Maybe prerender all of the text into another surface, and then simply compose tha
    10 KB (1,677 words) - 19:13, 11 March 2016
  • :Do we maybe want to use unknown@scummvm.org as email address for some of the unknown au :Maybe: make merges of branches back into trunk actual merges [[User:Wjp|Wjp]] 22:
    12 KB (1,919 words) - 15:07, 27 February 2011
  • * Zones.cpp (maybe for Zones from the Debug Menu) ** Maybe developed by Céline Leger
    48 KB (7,551 words) - 17:34, 30 April 2024
  • ...on we can just do "git push". So let's edit base/main.cpp again, this time maybe by printing a "goodbye, world" at the end. Then, let's commit and push the [question to the experts: maybe we want to suggest use of --no-ff for the merge ?]
    12 KB (2,009 words) - 15:30, 30 May 2011
  • ...(Note: I am not yet sure whether those 'hints' will be actually useful, so maybe we can do w/o them). ...ot yet sure how to handle target_md5 here. Maybe we don't need it anymore, maybe it could be passed as a hint to <code> detectGames </code>.
    14 KB (2,365 words) - 21:05, 8 April 2006
  • kQuitUserAction, // *maybe* could replace EVENT_QUIT EVENT_PREDICTIVE_DIALOG (and maybe EVENT_QUIT) with a more generic
    6 KB (965 words) - 21:10, 30 March 2008
  • ...ne can turn the MP3 decoder (as well as other audio and video decoders and maybe further core components) into plugins, too, and only load them when require ...le OR not desired by the user. This should be configurable at run time and maybe via a config setting?
    16 KB (2,660 words) - 18:27, 25 April 2018
  • ...is stub, or we can choose to always allocate a new console if we want one; maybe we even want to create an actual GUI window so it's easier for users to cop ...acted upon by end users (though of course they are welcome to do so). But maybe you meant something else? --[[User:Fingolfin|Fingolfin]] 09:22, 26 October
    27 KB (4,492 words) - 21:45, 28 October 2010
  • ...od & relevant web pages on the net, and only focus on the most frequent or maybe unusual (ScummVM specific) issues.'' ...e) is called when the user/player solves a certain puzzle in the game, and maybe the foo() function is meant to test whether this puzzle has already been so
    8 KB (1,276 words) - 18:05, 22 October 2022
  • Who knows? Maybe when Spell Swords is done, I'll continue working on this game. '''Estimated release date:''' Maybe never.
    2 KB (364 words) - 09:42, 29 January 2015
  • | CHANGE || ChangeSceneCommand || {{maybe|Partially}} | SPECIALSHOW 2 || SpecialShowCommand || {{maybe|Partially}}
    2 KB (278 words) - 02:12, 11 April 2020
  • name=Maybe make some change| '''Maybe make some change''' is a text adventure by [[Aaron Reed]].
    492 bytes (65 words) - 23:31, 23 January 2024
  • ...sprite display, scene interaction, and the basics of actually doing items. Maybe you could.. * Flesh out more of the script system. Maybe concentrate on some of the first actions done in the game, so your reimplem
    38 KB (6,771 words) - 22:42, 29 March 2024
  • * Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it should be INTERVAL_EVENT ...handle, but at least the tempo event doesn't seem to make any difference. Maybe something in the data header instead...?
    5 KB (836 words) - 16:57, 21 February 2016
  • ...tions, by not forcing porters to split everything into multiple files (but maybe encouraging it). * Sound (possibly allow for custom mixer implementations. Maybe even make it possible to use custom MP3 playback implementations and such t
    7 KB (1,172 words) - 15:06, 7 June 2010
  • *** costume (Int16BE), maybe this should be named room number instead? *** Bits per pixel (Uint16BE), or maybe type?
    20 KB (2,924 words) - 17:39, 5 May 2018
  • ...doesn't work properly for SQ4/Floppy. It seems the display isn't updated / maybe it's also caused by our speed throttler. Is a ScummVM bug. (details: timeTo ...some small animation problems, most notably the GradeMaster 2000 sequence. Maybe some scrolling screens effects are eliminated by timer problems, but so far
    18 KB (3,132 words) - 08:41, 11 December 2020
  • * Maybe rework organization of files (e.g. put ALL Sprites into one separate file, * Maybe merge CollisionMan with Scene (since it's so far never used independently)
    2 KB (366 words) - 09:18, 19 January 2014
  • * Events don't match 100% - maybe due to timing issues. I've seen this while recording a twine playthrough fo
    5 KB (914 words) - 09:03, 8 July 2021
  • | Maybe puzzle completion
    2 KB (377 words) - 10:50, 9 April 2023
  • TODO: Extend list and sort based on? (engine, or status maybe)
    13 KB (1,916 words) - 10:55, 31 July 2009
  • ...of the texts in the game. (Nim, Help, ShootEmUp's instuctions, Boss key.) Maybe they'll be replaced later.
    3 KB (555 words) - 00:19, 11 April 2020
  • ...of basic things, have a look and see if we already have code for that, and maybe also ask some veterans for advice.
    11 KB (1,754 words) - 03:24, 9 June 2023
  • ...e VLC [http://download.videolan.org/pub/testing/wince/patches/ GCC patch] (maybe a little fuzz here as well).
    4 KB (731 words) - 13:53, 6 November 2007
  • ...to take knife. When Dina objects, click on her - Tau's dialog will start (maybe it's original bug?)
    1 KB (193 words) - 09:21, 9 August 2017
  • ...nge, or changes to other people's code, issue a Pull Request on GitHub. Or maybe you want other people to check your code first, then PR is the way to go
    2 KB (391 words) - 09:48, 10 August 2023
  • ...lish DOS||Completable, with several minor glitches and infrequent crashes (maybe fixed now). {{BugTrack|num=2057216}} {{BugTrack|num=2058408}}||eriktorbjorn
    13 KB (1,995 words) - 21:57, 25 August 2008
  • ...4-byte buffer's first 5 bits with some feature flags of unknown semantics. Maybe same game features are missing in Steam version because of this.
    19 KB (2,065 words) - 03:54, 2 December 2020
  • ...stem API implementation between several modules, the GraphicsManager being maybe the most important. Most modular backends use the [https://www.libsdl.org S
    21 KB (3,322 words) - 09:51, 10 August 2023
  • ...ster did this to match Lure, which in turn follows the 'Sierra standard'). Maybe we should agree on some standard hotkeys which work in all (most/many) engi
    3 KB (499 words) - 22:24, 3 October 2020
  • ...By @|> by @]]'', ''[[Blue Lacuna]]'', ''[[Gourmet]]'', ''[[Mango]]'', ''[[Maybe make some change]]'', ''[[Sand-dancer]]'', ''[[Whom The Telling Changed]]''
    278 bytes (44 words) - 19:19, 20 July 2020
  • * SERVER to which Server the Game connects (maybe it was for debugging purposes back then) (by default is it NOSERVER) (in Ad
    4 KB (762 words) - 06:45, 8 October 2023
  • ...vide a clean way for a backend to populate the page without 'define soup'. Maybe via something hooked into the backend at creation time (something that coul
    5 KB (733 words) - 19:06, 4 November 2008
  • ...ntly running engine, for example, to show the GMM ("Global Main Menu"), or maybe on a cellphone to switch it to the background during an incoming call.
    19 KB (2,657 words) - 06:04, 22 March 2021
  • * '''deleteObject <objectID>''': call a destructor, maybe?
    3 KB (464 words) - 21:55, 15 October 2020
  • ...f dirty rects that we use to speed up full screen updates in some engines. Maybe the checksum algorithm is more likely to fail when there are only two color
    5 KB (882 words) - 23:10, 22 January 2021
  • and maybe more, as more dependancies are added.
    3 KB (361 words) - 20:07, 10 January 2024
  • These are used when typing in the names of the saved games, but maybe somewhere else as well: there are numbers in there, and saved games cannot
    868 bytes (152 words) - 21:02, 20 November 2008
  • ...nal "0" character!). It seems this bug was never fixed even through SCI32 (maybe even kept in for compatibility reasons).
    37 KB (4,733 words) - 14:02, 15 May 2022
  • * (maybe) add support for MIDI playback on General Midi devices. Currently the MIDI
    3 KB (522 words) - 17:03, 21 February 2016
  • *[[Maybe make some change]]
    75 KB (10,523 words) - 22:01, 27 January 2024
  • * Do we need a FAQ there? There is already an FAQ on the web site? Maybe we could have a more detailed FAQ, i.e. for each question we would not just
    7 KB (1,170 words) - 18:59, 7 October 2011
  • ...isual glitch where Zanthia walks through some background rock in Volcania (maybe an original issue? I'll open a bug report).||dwatteau||macOS 10.5 ppc|| 152
    6 KB (860 words) - 07:16, 16 July 2022
  • * There is no tool in the package (maybe you can create such yourself using the interpreter as the foundation) to co
    62 KB (10,269 words) - 03:05, 23 January 2011
  • ...RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
    5 KB (729 words) - 10:20, 1 February 2024
  • ...le OR not desired by the user. This should be configurable at run time and maybe via a config setting?
    3 KB (433 words) - 16:35, 8 March 2012
  • .... These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...
    49 KB (7,325 words) - 21:08, 17 November 2022
  • |$12||SO_VERB_KEY||Sets the key code (maybe ASCII char?) associated with this verb.
    46 KB (6,705 words) - 03:05, 23 January 2011

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