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  • To read in the data, the following pseudo-code can be used: Class data (3 bytes)
    11 KB (1,612 words) - 13:32, 16 November 2021
  • box data is stored as rtMatrix resource #2 ...the room. Then for each box a record of the following format follows (all data little endian):
    3 KB (386 words) - 13:33, 16 November 2021
  • ...tainer of subsections. Each section is contained entirely in one segment (data file), so disc swaps always transfer out of a section. ...e is dispatched, it always has a source, a target, possibly a single-value data payload, and propagation flags. There are 3 important propagation flags:
    5 KB (866 words) - 18:38, 31 October 2022
  • ...n screen is called a Draw Data set. The GUI Engine loads all the different data sets for a given widget and takes care of rendering it into the screen base ...tton's idle state, drawing data for when the button is hovered and drawing data for when the button is pressed.
    9 KB (1,566 words) - 12:45, 16 March 2023
  • image=https://www.scummvm.org/data/screenshots/sci/pq1sci/pq1sci_dos_en_1_2.jpg| ===Required data files - SCI===
    4 KB (563 words) - 12:11, 27 June 2023
  • === Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    6 KB (867 words) - 05:10, 28 June 2023
  • * Update the lists of files below, adding new engine data files and such ** Remove the old snapshots: <code> rm /home/buildbot/dockerized-bb/buildbot-data/packages/snapshots/stable/*</code>
    18 KB (2,879 words) - 23:26, 4 January 2024
  • * data * data
    3 KB (456 words) - 07:16, 28 March 2024
  • ...ed in the chunk, and the length of the chunk. The rest of the chunk can be data of any type and may contain child chunks. ...child chunks follow a header that may be zero or more bytes long, with no data between them.
    1 KB (241 words) - 01:29, 31 March 2009
  • ...CI attempts to store savegames portably; for this reason, most of the game data is saved as plain text, while the graphics are written to png<ref>Portable ;state : This is the main save file. It contains huge amounts of text data, which are an almost-complete replication of the game internal state_t stru
    4 KB (717 words) - 15:00, 20 January 2009
  • === Cel data === The image data for each cel is stored using Run-Length Encoding (RLE) compression. This me
    9 KB (1,585 words) - 11:11, 1 February 2015
  • Each section may be mapped to a segment, and each segment corresponds to one data file. The startup segment contains all headers and mapping information for ...all message passing and consumption. A message has a target and a simple data payload, and 3 major flags (immediate, cascade, and relay).
    12 KB (2,026 words) - 19:20, 7 June 2022
  • image=https://www.scummvm.org/data/screenshots/freescape/totaleclipse/totaleclipse_dos_en_1_2.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    4 KB (636 words) - 11:39, 27 March 2024
  • * All mTropolis versions Data Files * mTropolis v1.0 or v1.1 Data Files (Mac)
    2 KB (318 words) - 03:59, 7 June 2022
  • For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h * The game data, which should be renamed as "totaleclipse2.zx.data" and is around 36 kbytes.
    3 KB (517 words) - 11:41, 27 March 2024
  • image=https://www.scummvm.org/data/screenshots/agi/kq4/kq4_dos_en_1_4.jpg| ===Required data files - SCI===
    3 KB (488 words) - 09:19, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/mixedup/mixedup_dos_en_1_3.jpg| ===Required data files - SCI===
    4 KB (516 words) - 09:25, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/sci/sq1sci/sq1sci_dos_en_2_3.jpg| ===Required data files - SCI===
    3 KB (540 words) - 09:37, 27 June 2023
  • plus MD5 data, has to figure out for a given path which (unique) game settings are approp ...ble to determine the precise game settings given only the path to the game data and nothing else!
    14 KB (2,365 words) - 21:05, 8 April 2006
  • ===Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (186 words) - 20:09, 28 June 2023
  • ...ot be fixed in ScummVM, as they are caused by incorrect data in the game's data files===
    5 KB (796 words) - 15:08, 20 August 2017
  • ===Required data files === For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (179 words) - 20:10, 28 June 2023
  • ...sor position etc. Each port also has an origin and a size. The actual port data structure has remained absolutely unchanged from SCI0 up to the latest vers ...rt structure with user-supplied data, but there is no way of changing that data, short of disposing the window and instantiating it again. The structure is
    4 KB (721 words) - 11:48, 6 January 2009
  • image=https://www.scummvm.org/data/screenshots/saga/ite/ite_dos_en_1_1.jpg| ===Required data files===
    8 KB (1,260 words) - 17:42, 28 September 2023
  • ...resources: Either create a manual mapping for each game, or abuse existing data from the game for this purpose. Obviously, the latter way would be either i ...data, two new possibilities remain: Either extract and interpret the patch data using a portable software synthesizer (such as timidity), or extract instru
    4 KB (615 words) - 00:28, 25 January 2010
  • image=https://www.scummvm.org/data/screenshots/tetraedge/syberia/syberia_mac_en_1_5.jpg| ===Required data files===
    4 KB (593 words) - 19:17, 30 December 2023
  • and a romfs image, containing game datafiles and other useful data. http://romfs.sourceforge.net/, create a directory, copy game data inside,
    4 KB (645 words) - 06:15, 27 December 2017
  • image=https://www.scummvm.org/data/screenshots/tetraedge/syberia2/syberia2_mac_en_1_2.jpg| ===Required data files===
    4 KB (582 words) - 19:22, 30 December 2023
  • ...erpreter]]. You should not attempt to use these 16 flags for your own game data. == Data types ==
    1 KB (180 words) - 14:27, 31 March 2013
  • image=https://www.scummvm.org/data/screenshots/freescape/darkside/darkside_dos_en_1_1.jpg| For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    5 KB (695 words) - 21:06, 30 December 2023
  • ...e generated audio data. (Note: It doesn't suffice to just throw away input data in Mixer::playInputStream, as this breaks with QueuingAudioStream). ...t used for managing the active config, but also ab-used for editing config data (once for specific targets, in the launcher's "edit game" dialog, and once
    15 KB (2,428 words) - 12:26, 20 April 2022
  • image=https://www.scummvm.org/data/screenshots/mohawk/stellaluna/stellaluna_win_en_1_1.jpg| ==Required data files==
    2 KB (320 words) - 12:42, 28 June 2023
  • ...eter]]. You should not attempt to use these 27 variables for your own game data. == Data types ==
    1 KB (166 words) - 20:46, 10 April 2020
  • image=https://www.scummvm.org/data/screenshots/nancy/nancy2/nancy2_win_en_1_0.jpg| ===Required data files===
    2 KB (273 words) - 00:53, 22 January 2024
  • image=https://www.scummvm.org/data/screenshots/mohawk/grandma/grandma_win_en_1_1.jpg| == Required data files ==
    2 KB (340 words) - 12:29, 28 June 2023
  • ==Required data files== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (298 words) - 12:42, 28 June 2023
  • The string data type is used to hold small amounts of text that may change throughout the c == Data types ==
    1 KB (181 words) - 14:29, 31 March 2013
  • image=https://www.scummvm.org/data/screenshots/ultima/remorse/remorse_dos_en_1_1.jpg| ===Required data files===
    3 KB (419 words) - 23:57, 13 April 2024
  • image=https://www.scummvm.org/data/screenshots/mohawk/tortoise/tortoise_win_en_1_3.jpg| ==Required data files==
    2 KB (316 words) - 12:30, 28 June 2023
  • cvs2svn --dump-only --dumpfile engine-data.dump scummvm.cvs/engine-data ...1.5 hours. Bottleneck is the disk subsystem. The overall size of produced data is over 1.4GB.
    7 KB (1,090 words) - 09:47, 7 September 2007
  • ==Required data files== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (300 words) - 12:44, 28 June 2023
  • The inventory item data type refers to the items that are listed in the game's [[AGIWiki/OBJECT fil == Data types ==
    1 KB (255 words) - 08:30, 22 September 2016
  • image=https://www.scummvm.org/data/screenshots/mohawk/newkid/newkid_win_en_1_7.jpg| ==Required data files==
    2 KB (323 words) - 12:32, 28 June 2023
  • |INT16||LE||row_length||Font data row length (in bytes) |INT16||LE||index||Byte index into character data
    2 KB (283 words) - 10:59, 9 May 2007
  • == Required data files== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (313 words) - 12:45, 28 June 2023
  • ...automatic, but could be cancelled or forbidden for individual games. Game data downloading is manual. To use these features, one has to "connect" a Storag == Downloading game data ==
    9 KB (1,505 words) - 20:49, 18 June 2019
  • image=https://www.scummvm.org/data/screenshots/mohawk/ruff/ruff_win_en_1_3.jpg| ==Required data files==
    2 KB (302 words) - 12:33, 28 June 2023
  • Or, you want to open a file called "datafile.dat" in a subdirectory "data" of the game directory: if (!f.open("data/datafile.dat")) {
    8 KB (1,356 words) - 15:17, 25 October 2018
  • ==Required data files== For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.h
    2 KB (334 words) - 12:46, 28 June 2023
  • ...nes\animtest\animtest.scene" (which is a misprint, data.dcp does not have "data\" path prefix) || Disabled, need Game.DebugMode == true || | In game || Backspace || (Only in demo 2015) Prints some debug data || Disabled, need Game.DebugMode == true ||
    88 KB (11,821 words) - 23:20, 10 October 2020

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