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- Since some games feature DLLs that need to be re-implemented, games will need to be targeted on a case-by-case, feature-by-feature basis, this193 KB (25,953 words) - 17:04, 8 May 2024
- File dates are not used. This only deals with PC versions of the games. = AGI Games =37 KB (4,733 words) - 14:02, 15 May 2022
- [[SCI/Japanese Games|For a list of games (+ photos), that were translated to Japanese, click here.]] King's Quest 1 (SCI/EGA): 3 floppy discs, 12-page booklet<br/>21 KB (2,743 words) - 19:48, 6 November 2022
- =AGI Fan Games= Several games have been made by fans using the AGI engine with the [[AGI/Development|AGI12 KB (2,139 words) - 06:15, 25 February 2020
- ...FAQ will explain the several debug modes found in Sierra On-Line adventure games. ...e program is executed. The different interpreters used by Sierra for their games are described in the next chapter.59 KB (9,808 words) - 07:13, 5 June 2020
- ...release, [[AGIWiki/AGI Studio|AGI Studio]] has spawned dozens of fan made games and demos. Here is a list of many released. You can download the games listed below from [[AGIWiki/Download Fan Made Games|here]].9 KB (1,408 words) - 03:08, 1 March 2020
- ...ScummVM can still be bought from companies at the links below. '''Not all games on this list are supported by ScummVM, please check the [https://www.scummv ...eir respective copyright holders. For more information, check the freeware games table below.81 KB (9,311 words) - 15:52, 26 April 2024
- ...ements the Glk API. Under it sits a number of sub-engines, each supporting games from different companies and/or a category of text adventures. ! width=100|Status !! Games75 KB (10,523 words) - 22:01, 27 January 2024
- ! width=100|Engine !! Games Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br />34 KB (4,274 words) - 15:50, 27 April 2024
- == Bugs Found in the Original Games == * KQ5/Floppy: King's Quest 5 mega mix during credits - resource 699. Sadly this music resource is trun18 KB (3,132 words) - 08:41, 11 December 2020
- == Patrick's Quest == name=Patrick's Quest|7 KB (859 words) - 23:16, 15 December 2021
- ...FAQ will explain the several debug modes found in Sierra On-Line adventure games. And while you might know, Sierra games use an "interpreter". This basically is a10 KB (1,600 words) - 08:26, 23 December 2011
- = SCI Sierra On-Line Japanese Games = Sierra On-Line released a few games in Japan, fully translated to Japanese.6 KB (769 words) - 18:09, 23 December 2023
- =SCI Fan Games= Several games have been made by fans using the SCI engine with the [https://sourceforge.n4 KB (713 words) - 06:18, 26 June 2018
- They also became well-known as a publisher, publishing games such as the original release of ''[[Ultima II: The Revenge of the Enchantre ...ow known as Vivendi SA) the same year. Sierra stopped producing adventure games in 1999.7 KB (805 words) - 17:04, 12 March 2023
- The timeline of [[AGIWiki/Fan Made Games|fan made games]] created with [[AGIWiki/Sierra On-Line|Sierra On-Line's]] [[AGIWiki/AGI|AG ...e to program games, also included template game. Support for version 3 AGI-games added.6 KB (845 words) - 17:23, 23 February 2022
- === Coktel Vision Games === === Sierra AGI Games ===11 KB (1,743 words) - 12:31, 26 May 2011
- ...ss Rosella|Rosella]] in the fictional kingdom of Daventry. The first four games used the [[AGIWiki/AGI|AGI]] system, further sequels used [[AGIWiki/SCI|SCI ==King's Quest Games that use the AGI engine==1 KB (207 words) - 19:55, 22 January 2014
- == Date Quest == name=Date Quest|6 KB (732 words) - 18:06, 4 December 2021
- | Amiga's Space Quest I (Version 1.2, AGI 2.082) | Amiga's King's Quest I (Version 1.0U, AGI 2.082) and Space Quest I (Version 1.2, AGI 2.082)33 KB (4,498 words) - 02:56, 23 January 2011