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- {{AGIWiki}} Some [[AGIWiki/Flag|flags]] have special meaning to the [[AGIWiki/Interpreter|interpreter]]:4 KB (540 words) - 19:31, 23 February 2016
Page text matches
- {{AGIWiki}} {{AGIWiki/Control Flow Commands}}3 KB (489 words) - 15:10, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Control Flow Commands}}3 KB (512 words) - 15:11, 25 October 2018
- {{AGIWiki}} {{AGIWiki/Object and View commands}}8 KB (1,287 words) - 15:09, 25 October 2018
- {{AGIWiki}} ...Specs|AGI Specs]] and supported by [[AGIWiki/AGI Studio|AGI Studio]] and [[AGIWiki/WinAGI|WinAGI]].10 KB (1,432 words) - 15:17, 25 October 2018
- {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>5 KB (793 words) - 15:13, 25 October 2018
- {{AGIWiki}} ...at is used by the first [[AGIWiki/Room|room]] in the game, and a default [[AGIWiki/Inventory object|inventory object]].6 KB (977 words) - 12:48, 26 January 2015
- {{AGIWiki}} ...alization of the [[AGIWiki/Variable|variables]], [[AGIWiki/Flag|flags]], [[AGIWiki/Animated object|objects]], and other data used by the room - in other words1 KB (226 words) - 13:49, 20 April 2013
- {{AGIWiki}} ...[AGIWiki/Interpreter|interpreter]]. You should not attempt to use these 16 flags for your own game data.1 KB (180 words) - 14:27, 31 March 2013
- {{AGIWiki}} '''Ego''' is the name given for the special [[AGIWiki/Animated object|object]] <code>o0</code>. In loose terms, ego can be though1 KB (205 words) - 19:37, 17 February 2013
- {{AGIWiki}} Some [[AGIWiki/Flag|flags]] have special meaning to the [[AGIWiki/Interpreter|interpreter]]:4 KB (540 words) - 19:31, 23 February 2016
- {{AGIWiki}} ...per name for the [[AGIWiki/Variable|variables]], [[AGIWiki/Flag|flags]], [[AGIWiki/Animated object|objects]] and other data in the game. This significantly im2 KB (336 words) - 15:17, 25 October 2018
- {{AGIWiki}} Some [[AGIWiki/Variable|variables]] have special meaning to the [[AGIWiki/Interpreter|interpreter]]<nowiki>: </nowiki>4 KB (574 words) - 19:20, 23 February 2016
- {{AGIWiki}} ...ate as it was when the game was saved. The script buffer is cleared when [[AGIWiki/new.room|new.room()]] is called so the script is room-centric.18 KB (3,014 words) - 15:05, 25 October 2018
- {{AGIWiki}} ...me]]. It defines all of the [[AGIWiki/Special flags|special flags ]] and [[AGIWiki/Special variables|special variables]], as well as other data that is used b5 KB (700 words) - 19:34, 23 February 2016
- {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>14 KB (2,417 words) - 15:16, 25 October 2018
- {{AGIWiki}} {{AGIWiki/AGI Software8 KB (1,241 words) - 17:19, 3 November 2020