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  • name=The Immortal| engine=[[Immortal]]|
    1 KB (157 words) - 12:11, 25 January 2024
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,924 words) - 20:57, 27 March 2022
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    15 KB (2,372 words) - 08:42, 16 April 2019
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    14 KB (2,283 words) - 22:07, 25 February 2020
  • ...media (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more == Complete The Immortal game engine ==
    4 KB (584 words) - 09:46, 8 June 2023
  • ...sport to Peril and Pink Panther : Hokus Pokus Pink game for ScummVm. These games use the same engine because Passport to Peril can be launched using exe fro == Porting The Immortal ==
    3 KB (447 words) - 20:33, 23 February 2020
  • ! width=100|Engine !! Games Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br />
    34 KB (4,274 words) - 15:50, 27 April 2024
  • ...ements the Glk API. Under it sits a number of sub-engines, each supporting games from different companies and/or a category of text adventures. ! width=100|Status !! Games
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ...t]||Ankush Dutt||ankushdutt||2023||Automated system for packaging freeware games with ScummVM ...soc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2017||Mission Supernova games
    8 KB (1,015 words) - 09:54, 8 June 2023
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,839 words) - 20:25, 18 April 2023
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,842 words) - 20:59, 27 March 2024
  • Since some games feature DLLs that need to be re-implemented, games will need to be targeted on a case-by-case, feature-by-feature basis, this
    191 KB (25,678 words) - 17:00, 22 April 2024
  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...Undergard for performing necromancy and black magic, used to keep himself immortal. For centuries, he has terrorized the people of Thader. He has claimed most
    3 KB (455 words) - 13:36, 1 February 2015