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  • a list of the games that are currently detected by ScummVM, with varying level of support For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user docume
    191 KB (25,678 words) - 17:00, 22 April 2024
  • The ScummVM [[Glk]] engine implements the Glk API. Under it sits a number of sub-engines, each supporting games from '''NOTE: This list is outdated.''' See the [https://github.com/scummvm/scummvm/blob/master/engines/glk/adrift/detectio
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ...elow. '''Not all games on this list are supported by ScummVM, please check the [https://www.scummvm.org/compatibility/ compatibility page] beforehand'''. ...ownload by their respective copyright holders. For more information, check the freeware games table below.
    81 KB (9,311 words) - 15:52, 26 April 2024
  • ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically): = Engines in the main source tree =
    34 KB (4,274 words) - 15:50, 27 April 2024
  • ...o classic Macs. The movies should be compatible with ScummVM's engine, but the file format is slightly different. ...Mac. This version introduced 24-bit color, extensibility via XObjects, and the Lingo scripting language, replacing Tiny BASIC.
    51 KB (6,629 words) - 13:17, 15 January 2024
  • List of all known bugs that occurred in the original versions. = Personal Nightmare =
    6 KB (973 words) - 17:02, 21 February 2016
  • name=Deja Vu II: Lost in Las Vegas| alternateNames=Déjà Vu: A Nightmare<br />Becomes True|
    1 KB (155 words) - 18:46, 15 March 2022