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Difference between revisions of "Summer of Code/GSoC Ideas 2019"

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[https://www.mobygames.com/game/dos/maupiti-island/screenshots/gameShotId,732668/ Screenshots on Mobygames]
[https://www.mobygames.com/game/dos/maupiti-island/screenshots/gameShotId,732668/ Screenshots on Mobygames]
=== Hyperspace Delivery Boy ===
Technical contact: [[User:sev|sev]]
Difficulty level: Medium to hard. Good knowledge of C++ and some knowledge of Lua are required.
Hyperspace Delivery Boy if a game written by (between others) John Romero after he left ID Software. The games has been ported to multiple platforms and is somehow a zelda like, mixing RPG, action and puzzles.
The original sources have been secured. they are written in C++ and Lua.
The purpose of the task is to write an engine for ScummVM of the Windows version. Sword25 engine is also written using Lua and could be used as an example of how to proceed.
[https://www.mobygames.com/game/windows/hyperspace-delivery-boy/screenshots Screenshots on Mobygames]


=== Mission Supernova games ===
=== Mission Supernova games ===