Difference between revisions of "Hopkins/TODO"

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== Known Bugs ==
== Known Bugs ==
* Mouse visible in one of the intro screens of the OS/2 version
* Palette glitches when exiting a dialog (to be confirmed)
* Some random crashes when hitting F5/F7 due to text arrays memory issues (to be confirmed)
* Some random crashes when hitting F5/F7 due to text arrays memory issues (to be confirmed)
== Original bug ==
== Original bug ==
* While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
* While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
* Some non-optimal path-finding issues
* Some non-optimal path-finding issues
* City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.
* City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.

Revision as of 05:14, 8 May 2013

TODO List
Name Hopkins Engine TODO
Technical Contact(s) Hopkins Engine Team
Subsystem Engine

TODOs

  • Test the remaining versions
  • Refactor the engine

Nice to have

  • Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
  • The original code also had support for 256 color mode, which we dropped during refactoring.. gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.

Known Bugs

  • Some random crashes when hitting F5/F7 due to text arrays memory issues (to be confirmed)

Original bug

  • While discussing with the man with the newspaper outside the apartment, there's a subtle glitch on the lips at the end of each sentence. (note: VISU_PARLE, animation index 22)
  • Some non-optimal path-finding issues
  • City Map: The birds flying over the buildings are occasionally masked by the buildings. Same thing with the smoke from the chimney. Both are sometimes also off-by-one pixel. The priority bug is event worst when the car is hidden by the batiment. In this case the smoke from the chimney is always hidden.